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Using Handmade Controllers for Interactive Projection Mapping

Published:13 October 2015Publication History

ABSTRACT

In this short paper I will look at the use of hand-made gaming controllers for my own interactive artworks, in particular the technology behind the interactive projection mapping artwork Shadows blister those who try to touch, exhibited at ACM MM 2015 in Brisbane. In this installation, interactions between viewer and artwork give new life to older forms of interactive hardware and traditional art media. Its set up also creates previously unexplored connections between new and old software, and has caused me to postulate that the aesthetic of interactive controllers can, and perhaps should, be considered in the artistic process. In new media art, hardware can be a part of the artwork -- not just a peripheral.

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      • Published in

        cover image ACM Conferences
        MM '15: Proceedings of the 23rd ACM international conference on Multimedia
        October 2015
        1402 pages
        ISBN:9781450334594
        DOI:10.1145/2733373

        Copyright © 2015 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 13 October 2015

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        MM '15 Paper Acceptance Rate56of252submissions,22%Overall Acceptance Rate995of4,171submissions,24%

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