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Visual storytelling

Published: 10 July 2013 Publication History

Abstract

You offer your product in a very competitive environment where potential users can choose among many existing solutions. In order to get chosen by potential users you have to somehow get noticed and stand out from the other available solutions. Therefore you want to touch your potential users on a personal level so that they will have an emotional connection to your product. If they become emotionally connected, potential users will then hopefully choose your product instead of others. Possible solution is using the Visual Storytelling "pattern".

References

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McKeough A. Storytelling as a foundation to literacy development for aboriginal children: Culturally and developmentally appropriate practices. page 49, 2008.
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Axure. Website: http://www.axure.com/.
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F. Michael; D. Jean Clandinin Connelly. Stories of experience and narrative inquiry. Educational Researcher 519., pages 2--14.
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O. Creighton. Employing Digital Video in Requirements Engineering. Dissertation, Technische Universitat Muenchen, 2006.
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Evernote. Webclipper. Website: http://evernote.com/webclipper/.
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Dennis A. R. Cooper W. H. Valacich J. S. Bastianutti L. M. Gallupe, R. B. and J. F. Nunamaker. Electronic brainstorming and group size. Academy of Management Journal, pages 350--369, 35.
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Mao L Humphreys GW Gu H Han S, Jiang Y. Attentional modulation of perceptual grouping in human visual cortex: functional mri studies. Human Brain Mapping, pages 25, 424--432, 2005.
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Naoufel Boulila B. Bruegge Han Xu, Oliver Creighton. From pixels to bytes, evolutionary scenario based design with video. Proceedings of the 20th International Symposium on the Foundations of Software Engineering, pages 1--4, 2012.
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Sapient IdeaEngineers. Unilever share happy. Website: http://www.youtube.com/watchvV5bspIFuto.
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Sabina Idler. Ways to incorporate storytelling in your web design. Website: http://blog.usabilla.com/10-ways-to-incorporate-storytelling-in-webdesign/.
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Daphne A. Jameson. Narrative discourse and management action. Journal of Business Communication, 38:476--511, 2001.
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Nagios. Website http://www.nagios.com/.
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Dove Netherlands. Website: http://www.nl.dove.com/nl/.
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Nissan. Parallax scrolling. Website: http://www2.nissan.co.jp/SP/NOTE/SPECIAL/.
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Sapient Nitro. Culture at sapientnitro {online}. YouTube: http://www.youtube.com/watchv0OO1LePHWzE, 2013.
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B. Bruegge O. Creighton, M. Ott. Software cinema-video-based requirements engineering. Proceedings of the 14th International Conference on Requirements Engineering, September 2006.
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Pixar. The 22 rules of storytelling. Website: http://shawnweston.com/storytelling/.
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Pixar. Pixar story telling secrets. Website: http://www.15minutemoviemethod.com/.
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Sapient. Website http://www.sapient.com/.
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International Storytelling School. Website: http://www.schoolofstorytelling.com/.
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Square. Square reader. Website: https://squareup.com/.
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Andrew Stanton. Storytelling talk at ted. Website http://ted.com, Feb 2012.
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Robert Wyer. Knowledge and Memory: The Real Story. Number ISBN 0-8058-1446-9. Hillsdale, NJ, (1995).

Cited By

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  • (2021)Non-Deterministic Computational ThinkingInternational Journal for Innovation Education and Research10.31686/ijier.vol9.iss8.32909:8(271-283)Online publication date: 1-Aug-2021
  • (2015)Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effectsSIGGRAPH Asia 2015 Symposium on Education10.1145/2818498.2818516(1-8)Online publication date: 2-Nov-2015

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cover image ACM Other conferences
EuroPLoP '13: Proceedings of the 18th European Conference on Pattern Languages of Program
July 2013
384 pages
ISBN:9781450334655
DOI:10.1145/2739011
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 July 2013

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Author Tags

  1. documentation
  2. story telling
  3. visualization

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EuroPLoP 2013

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EuroPLoP '13 Paper Acceptance Rate 24 of 36 submissions, 67%;
Overall Acceptance Rate 216 of 354 submissions, 61%

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Cited By

View all
  • (2021)Non-Deterministic Computational ThinkingInternational Journal for Innovation Education and Research10.31686/ijier.vol9.iss8.32909:8(271-283)Online publication date: 1-Aug-2021
  • (2015)Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effectsSIGGRAPH Asia 2015 Symposium on Education10.1145/2818498.2818516(1-8)Online publication date: 2-Nov-2015

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