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ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation

Published: 18 April 2015 Publication History

Abstract

The Guqin, a seven-stringed fretless zither, is the most representative traditional musical instrument in China. However, the complexity of its unique notation and theory has severely limited its popularity in the modern world. With the goal of providing an easy and effective way of learning Guqin, we have created an interactive learning system called ChinAR which employs augmented reality. We have made three main contributions in this paper: (1) a systematic method to design for instrumental learning combing eastern and western musical concepts; (2) a primary validation of the effect of augmented reality in facilitating learning of the Chinese Guqin (3) a natural user interface for the learning system applying gesture detection. The result of user study shows our design is helpful in providing better learning experience and enhancing performance and memorization with markedly less time spent learning. This work shows how a new interface helps promote the use of heritage instruments and culture.

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Cited By

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  • (2024)Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AISIGGRAPH Asia 2024 Posters10.1145/3681756.3697970(1-2)Online publication date: 3-Dec-2024
  • (2024)ALMUSTRA: An Augmented Reality Application for Introducing Traditional Musical Instruments2024 International Conference on TVET Excellence & Development (ICTeD)10.1109/ICTeD62334.2024.10844613(81-85)Online publication date: 16-Dec-2024
  • (2024)Laying the Foundation for Augmented Reality in Music EducationIEEE Access10.1109/ACCESS.2024.342769812(100628-100645)Online publication date: 2024
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  1. ChinAR: Facilitating Chinese Guqin Learning through Interactive Projected Augmentation

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      cover image ACM Other conferences
      Chinese CHI '15: Proceedings of the Third International Symposium of Chinese CHI
      April 2015
      57 pages
      ISBN:9781450334648
      DOI:10.1145/2739999
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      In-Cooperation

      • ICACHI: International Chinese Association of Computer Human Interaction
      • Autodesk: Autodesk

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 April 2015

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      Author Tags

      1. Augmented Reality
      2. Guqin
      3. Instrument Learning Interface
      4. Interactive Design

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      • Research-article
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      Chinese CHI '15
      Chinese CHI '15: Third International Symposium of Chinese CHI
      April 18 - 19, 2015
      Seoul, Republic of Korea

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      Chinese CHI '15 Paper Acceptance Rate 8 of 21 submissions, 38%;
      Overall Acceptance Rate 17 of 40 submissions, 43%

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      Cited By

      View all
      • (2024)Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AISIGGRAPH Asia 2024 Posters10.1145/3681756.3697970(1-2)Online publication date: 3-Dec-2024
      • (2024)ALMUSTRA: An Augmented Reality Application for Introducing Traditional Musical Instruments2024 International Conference on TVET Excellence & Development (ICTeD)10.1109/ICTeD62334.2024.10844613(81-85)Online publication date: 16-Dec-2024
      • (2024)Laying the Foundation for Augmented Reality in Music EducationIEEE Access10.1109/ACCESS.2024.342769812(100628-100645)Online publication date: 2024
      • (2023)A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan2023 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM59776.2023.10390457(1-6)Online publication date: 19-Nov-2023
      • (2023)Self-designed hierarchical network based hand shape intelligent recognition and evaluation for Chinese zither performingDisplays10.1016/j.displa.2022.10229176(102291)Online publication date: Jan-2023
      • (2021)We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General PublicProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445175(1-12)Online publication date: 6-May-2021
      • (2021)CZ-Base: A Database for Hand Gesture Recognition in Chinese Zither Intelligence EducationDigital TV and Wireless Multimedia Communication10.1007/978-981-16-1194-0_25(282-292)Online publication date: 14-Mar-2021
      • (2019)Deep Convolutional and LSTM Neural Network Architectures on Leap Motion Hand Tracking Data Sequences2019 27th European Signal Processing Conference (EUSIPCO)10.23919/EUSIPCO.2019.8902973(1-5)Online publication date: Sep-2019
      • (2019)Collaborative Educational Environments Incorporating Mixed Reality Technologies: A Systematic Mapping StudyIEEE Transactions on Learning Technologies10.1109/TLT.2019.292672712:3(321-332)Online publication date: 1-Jul-2019
      • (2019)Enhanced Learning of Jazz Chords with a Projector Based Piano Keyboard AugmentationInnovative Technologies and Learning10.1007/978-3-030-35343-8_21(194-203)Online publication date: 18-Nov-2019
      • Show More Cited By

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