skip to main content
10.1145/2739999.2740005acmotherconferencesArticle/Chapter ViewAbstractPublication Pageschinese-chiConference Proceedingsconference-collections
short-paper

Freehand Push-Gesture Recognition via 3D Palm Trajectory Modeling

Authors:
Shih-Yao Lin
Graduate Institute of Networking and Multimedia, National Taiwan University, Taipei, Taiwan and Institute of Information Science, Academia Sinica, Taipei, Taiwan
,
Chuen-Kai Shie
Graduate Institute of Networking and Multimedia, National Taiwan University, Taipei, Taiwan
,
Chu-Song Chen
Institute of Information Science, Academia Sinica, Taipei, Taiwan
,
Yi-Ping Hung
Graduate Institute of Networking and Multimedia, National Taiwan University, Taipei, Taiwan and Institute of Information Science, Academia Sinica, Taipei, Taiwan
Authors Info & Claims
Published: 18 April 2015 Publication History

Abstract

This paper aims at improving the recognition of 3D push-hand gesture, which can trigger a target selection command with our hands in the air. Although general 3D push-gesture recognizers have been developed and widely used for this purpose, a severe weakness of the current push-recognizers is that they are instable to askew-pushing problems that happen frequently in practice. It is because that the push trajectory of our hand is not always a straightforward movement due to the anatomy of human, but would vary depending on the location of the target relative to the users. We explore the 3D palm trajectories of push-gestures in different locations around the user, and propose a 3D push-gesture modeling approach by learning 3D palm trajectories to solve the askew-click problem. We evaluate the proposed recognizers on a click-gesture dataset, and compare it with the prior arts of forward-push recognizers. Experimental results demonstrate that our approach achieves higher recognition accuracies than existing approaches.

References

[1]
Banerjee, A., Burstyn, J., Girouard, A., and Vertegaal, R. Multipoint: Comparing laser and manual pointing as remote input in large display interactions. IJHCS (2012).
[2]
Fromuth, R. C., and Parkinson, M. B. Predicting 5th and 95th percentile anthropometric segment lengths from population stature.
[3]
Microsoft. Kinect for windows sdk 1.8.
[4]
Polacek, O., Klíma, M., Sporka, A. J., Zak, P., Hradis, M., Zemcik, P., and Procházka, V. A comparative study on distant free-hand pointing. In EuroITV (2012).
[5]
Quek, F. K. Toward a vision-based hand gesture interface. In Virtual Reality Software and Technology Conference (1994).
[6]
van de Camp, F., Schick, A., and Stiefelhagen, R. How to click in mid-air. In Distributed, Ambient, and Pervasive Interactions. 2013.
[7]
Vassigh, A. M., Klein, C., and Pennington, E. L. Physical interaction zone for gesture-based user interfaces.
[8]
Vogel, D., and Balakrishnan, R. Distant freehand pointing and clicking on very large, high resolution displays. In UIST (2005).
[9]
Yang, X.-D., Grossman, T., Irani, P., and Fitzmaurice, G. Touchcuts and touchzoom: enhanced target selection for touch displays using finger proximity sensing. In CHI (2011).

Index Terms

  1. Freehand Push-Gesture Recognition via 3D Palm Trajectory Modeling

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    Chinese CHI '15: Proceedings of the Third International Symposium of Chinese CHI
    April 2015
    57 pages
    ISBN:9781450334648
    DOI:10.1145/2739999
    Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

    In-Cooperation

    • ICACHI: International Chinese Association of Computer Human Interaction
    • Autodesk: Autodesk

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 April 2015

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. mid-air gesture recognition
    2. pattern recognition

    Qualifiers

    • Short-paper
    • Research
    • Refereed limited

    Conference

    Chinese CHI '15
    Chinese CHI '15: Third International Symposium of Chinese CHI
    April 18 - 19, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    Chinese CHI '15 Paper Acceptance Rate 8 of 21 submissions, 38%;
    Overall Acceptance Rate 17 of 40 submissions, 43%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 111
      Total Downloads
    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 16 Jan 2025

    Other Metrics

    Citations

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media

    Get Access

    Get Access

    Login options

    References

    References

    [1]
    Banerjee, A., Burstyn, J., Girouard, A., and Vertegaal, R. Multipoint: Comparing laser and manual pointing as remote input in large display interactions. IJHCS (2012).
    [2]
    Fromuth, R. C., and Parkinson, M. B. Predicting 5th and 95th percentile anthropometric segment lengths from population stature.
    [3]
    Microsoft. Kinect for windows sdk 1.8.
    [4]
    Polacek, O., Klíma, M., Sporka, A. J., Zak, P., Hradis, M., Zemcik, P., and Procházka, V. A comparative study on distant free-hand pointing. In EuroITV (2012).
    [5]
    Quek, F. K. Toward a vision-based hand gesture interface. In Virtual Reality Software and Technology Conference (1994).
    [6]
    van de Camp, F., Schick, A., and Stiefelhagen, R. How to click in mid-air. In Distributed, Ambient, and Pervasive Interactions. 2013.
    [7]
    Vassigh, A. M., Klein, C., and Pennington, E. L. Physical interaction zone for gesture-based user interfaces.
    [8]
    Vogel, D., and Balakrishnan, R. Distant freehand pointing and clicking on very large, high resolution displays. In UIST (2005).
    [9]
    Yang, X.-D., Grossman, T., Irani, P., and Fitzmaurice, G. Touchcuts and touchzoom: enhanced target selection for touch displays using finger proximity sensing. In CHI (2011).