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Innovative IoT-aware Services for a Smart Museum

Published: 18 May 2015 Publication History

Abstract

Smart cities are a trading topic in both the academic literature and industrial world. The capability to provide the users with added-value services through low-power and low-cost smart objects is very attractive in many fields. Among these, art and culture represent very interesting examples, as the tourism is one of the main driving engines of modern society. In this paper, we propose an IoT-aware architecture to improve the cultural experience of the user, by involving the most important recent innovations in the ICT field. The main components of the proposed architecture are: (i) an indoor localization service based on the Bluetooth Low Energy technology, (ii) a wearable device able to capture and process images related to the user's point of view, (iii) the user's mobile device useful to display customized cultural contents and to share multimedia data in the Cloud, and (iv) a processing center that manage the core of the whole business logic. In particular, it interacts with both wearable and mobile devices, and communicates with the outside world to retrieve contents from the Cloud and to provide services also to external users. The proposal is currently under development and it will be validated in the MUST museum in Lecce.

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A. Kuusik, S. Roche, F. Weis et al., 2009. Smartmuseum: Cultural content recommendation system for mobile users. In Proc. Fourth Int. Conference on Computer Sciences and Convergence Information Technology, pp. 477--482.
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Cited By

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  • (2024)Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science MuseumJournal on Computing and Cultural Heritage 10.1145/365216317:4(1-21)Online publication date: 12-Mar-2024
  • (2024)IoT-Based Smart Indoor Navigation System with Voice Assistance for MuseumsCommunication and Intelligent Systems10.1007/978-981-97-2053-8_34(449-457)Online publication date: 21-Jun-2024
  • (2023)Toward Multi-area Contactless Museum Visitor Counting with Commodity WiFiJournal on Computing and Cultural Heritage 10.1145/353069416:1(1-26)Online publication date: 14-Mar-2023
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Published In

cover image ACM Other conferences
WWW '15 Companion: Proceedings of the 24th International Conference on World Wide Web
May 2015
1602 pages
ISBN:9781450334730
DOI:10.1145/2740908

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  • IW3C2: International World Wide Web Conference Committee

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 May 2015

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Author Tags

  1. android
  2. artwork recognition
  3. cloud
  4. embedded systems
  5. iot architecture
  6. localization
  7. smart museum

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WWW '15
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  • IW3C2

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Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

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Cited By

View all
  • (2024)Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science MuseumJournal on Computing and Cultural Heritage 10.1145/365216317:4(1-21)Online publication date: 12-Mar-2024
  • (2024)IoT-Based Smart Indoor Navigation System with Voice Assistance for MuseumsCommunication and Intelligent Systems10.1007/978-981-97-2053-8_34(449-457)Online publication date: 21-Jun-2024
  • (2023)Toward Multi-area Contactless Museum Visitor Counting with Commodity WiFiJournal on Computing and Cultural Heritage 10.1145/353069416:1(1-26)Online publication date: 14-Mar-2023
  • (2022)Location Based Indoor and Outdoor Lightweight Activity Recognition SystemElectronics10.3390/electronics1103036011:3(360)Online publication date: 25-Jan-2022
  • (2022)Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During CrisisProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501840(1-13)Online publication date: 29-Apr-2022
  • (2022)Context Awareness in Cultural Heritage Applications: A SurveyJournal on Computing and Cultural Heritage 10.1145/348095315:2(1-31)Online publication date: 7-Apr-2022
  • (2022)Enhancing user interaction with context-awareness in cultural spacesPersonal and Ubiquitous Computing10.1007/s00779-022-01698-627:2(379-399)Online publication date: 2-Dec-2022
  • (2022)Smart and Inclusive Museums for Visitors with Autism: The App Case “A Dip in the Blue”Sustainable Digital Transformation10.1007/978-3-031-15770-7_9(133-152)Online publication date: 24-Nov-2022
  • (2021)Smart Cities and Accessible TourismICT Tools and Applications for Accessible Tourism10.4018/978-1-7998-6428-8.ch005(96-114)Online publication date: 2021
  • (2021)A lightweight semantic-location system for indoor and outdoor behavior modelling2021 6th International Conference on Smart and Sustainable Technologies (SpliTech)10.23919/SpliTech52315.2021.9566408(01-05)Online publication date: 8-Sep-2021
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