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Mobile Agents for Mobile Games

Published: 19 May 2015 Publication History

Abstract

Mobile agents have been with us for a quite long time, showing their usefulness when it comes to developing distributed information systems. In particular, their dynamism, mobility, and adaptivity have been shown to be especially well-suited to deal with different problems that arise in mobile computing scenarios: the need for efficient access to heterogeneous and distributed data sources, dynamic load balancing, robustness in unstable connections and communication failures, etc. Indeed, developing mobile games using mobile agents technology would benefit from these characteristics in terms of infrastructures and on-demand deployment, but this is not the only benefit they could obtain from it.
In this paper, we advocate using the paradigm of software mobile agents to enhance mobile games design. By exploiting their mobility, context adaptivity, autonomy, and, last but not least, their intuitive design paradigm, game developers are provided with an alternative approach to design games that otherwise might be impossible to implement in an efficient manner. We illustrate this potential using a sample mobile game.

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cover image ACM Conferences
MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming
May 2015
52 pages
ISBN:9781450334990
DOI:10.1145/2751496
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 May 2015

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Author Tags

  1. architectural design for next generation mobile games
  2. interaction among devices in the vicinity
  3. mobile agents

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  • Short-paper

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MobiSys'15
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MobiGames '15 Paper Acceptance Rate 7 of 8 submissions, 88%;
Overall Acceptance Rate 7 of 8 submissions, 88%

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