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Integrated Interaction with Large and Small Devices

Published: 18 May 2015 Publication History

Abstract

Smart cities large events have led to the ubiquitous deployment of public display systems, supporting the ambition to improve visitors experience and providing services which fit users' individual needs. In this context, we developed a personalized information service that integrates touch and touchless interaction, respectively on personal devices and large public screens, transforming public displays to something that makes a step towards innovation.

References

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T. Kubitza, S. Clinch, N. Davies, and M. Langheinrich. Using mobile devices to personalize pervasive displays. ACM SIGMOBILE Mobile Computing and Communications Review, 16(4):26--27, 2013.
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M. Muta, K. Mukai, R. Toumoto, M. Okuzono, J. Hoshino, H. Hirano, and S. Masuko. Cyber chamber: Multi-user collaborative assistance system for online shopping. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, ITS '14, pages 289--294, New York, NY, USA, 2014. ACM.
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N. Pears, D. Jackson, and P. Olivier. Smart phone interaction with registered displays. IEEE Pervasive Computing, 8(2):14--21, 2009.
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T. Yamaguchi, H. Fukushima, S. Tatsuzawa, M. Nonaka, K. Takashima, and Y. Kitamura. Swingnage: Gesture-based mobile interactions on distant public displays. In Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, ITS '13, pages 329--332, New York, NY, USA, 2013. ACM.

Cited By

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  • (2016)Web-Based Public-Screen Gaming: Insights from DeploymentsIEEE Pervasive Computing10.1109/MPRV.2016.6015:3(40-46)Online publication date: 11-Jul-2016

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  1. Integrated Interaction with Large and Small Devices

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    cover image ACM Conferences
    FutureMobileUI '15: Proceedings of the 2015 Workshop on Future Mobile User Interfaces
    May 2015
    22 pages
    ISBN:9781450335041
    DOI:10.1145/2754633
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 18 May 2015

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    Author Tags

    1. large screen
    2. mobile devices
    3. mobile interaction
    4. motion-based touchless interaction
    5. personalization
    6. recommender system

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    FutureMobileUI '15 Paper Acceptance Rate 4 of 7 submissions, 57%;
    Overall Acceptance Rate 4 of 7 submissions, 57%

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    • (2016)Web-Based Public-Screen Gaming: Insights from DeploymentsIEEE Pervasive Computing10.1109/MPRV.2016.6015:3(40-46)Online publication date: 11-Jul-2016

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