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The Problem of "Additional Content" in Video Games

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Published:21 June 2015Publication History

ABSTRACT

Additional content for video games such as mods (modifications) or DLC (downloadable content) are increasingly prevalent in the current video game market. For cultural heritage institutions with video game collections, such content introduces various philosophical and practical challenges on multiple aspects including acquisition, description, access/use, and preservation. In this paper, we discuss these challenges and propose a solution that can alleviate the problem of managing a digital library collection including video games with additional content. While our discussion and proposed solution focus on video games, they also have broader implications for cultural heritage institutions that manage other types of digital and multimedia objects with additional content as well as serial publications.

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              • Published in

                cover image ACM Conferences
                JCDL '15: Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries
                June 2015
                324 pages
                ISBN:9781450335942
                DOI:10.1145/2756406
                • General Chairs:
                • Paul Logasa Bogen,
                • Suzie Allard,
                • Holly Mercer,
                • Micah Beck,
                • Program Chairs:
                • Sally Jo Cunningham,
                • Dion Goh,
                • Geneva Henry

                Copyright © 2015 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 21 June 2015

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                JCDL '15 Paper Acceptance Rate18of60submissions,30%Overall Acceptance Rate415of1,482submissions,28%

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