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Challenges for Creating and Staging Interactive Costumes for the Theatre Stage

Published: 22 June 2015 Publication History

Abstract

In this paper, we discuss the requirements and critical challenges for creating and staging interactive costumes in the theatre. Different to other types of performance, theatre costumes are secondary to acting. Our investigations are based on two practice-based case studies: a self-directed design research within a student project, and a collaboration with a local theatre house, where interactive costume elements were developed in a real-life setting. These reveal requirements and challenges for the design process as well as the effective staging of interactive costumes, the biggest challenge being how to integrate these into existing structures of traditional theatre houses, and requirements for the costumes themselves. Because interactive costumes integrate technological features and traditional analogue crafts, they require interdisciplinary collaboration and transcend established boundaries between departments in theatre houses, challenging established work processes and structures.

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cover image ACM Conferences
C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
June 2015
420 pages
ISBN:9781450335980
DOI:10.1145/2757226
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 22 June 2015

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Author Tags

  1. crafts
  2. design research
  3. interdisciplinary collaboration
  4. theater performance
  5. wearables

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C&C '15
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C&C '15: Creativity and Cognition
June 22 - 25, 2015
Glasgow, United Kingdom

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C&C '15 Paper Acceptance Rate 23 of 88 submissions, 26%;
Overall Acceptance Rate 108 of 371 submissions, 29%

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  • (2024)Developing a Multitasking Augmented Reality Application for Theatrical and Cultural ContentHeritage10.3390/heritage70701697:7(3578-3596)Online publication date: 5-Jul-2024
  • (2024)Designing digital tools for creative thinking: a case study from elite sports coachingExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637146(1-11)Online publication date: 11-May-2024
  • (2023)Creating the theatrical learning environment in the educational settingPsychology in the Schools10.1002/pits.2287660:11(4229-4246)Online publication date: 15-Feb-2023
  • (2022)Designing new digital tools to augment human creative thinking at work: An application in elite sports coachingExpert Systems10.1111/exsy.1319440:3Online publication date: 30-Nov-2022
  • (2021)Using computational tools to support journalists’ creativityJournalism10.1177/1464884921101058223:9(1881-1899)Online publication date: 21-Apr-2021
  • (2021)Expanding the Design Space for Technology-Mediated Theatre ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462123(2026-2038)Online publication date: 28-Jun-2021
  • (2021)Beyond costume tradition and physical computing: characterizing the profile of interactive costume creatorsDigital Creativity10.1080/14626268.2021.1922459(1-17)Online publication date: 7-May-2021
  • (2020)Overcoming Reserve - Supporting Professional Appropriation of Interactive CostumesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395498(2189-2200)Online publication date: 3-Jul-2020
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