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Sketch-Play-Learn - An Augmented Paper Based Environment for Learning the Concepts of Optics

Published: 22 June 2015 Publication History

Abstract

In this paper, we introduce Sketch-Play-Learn, an augmented paper-based tabletop system to support students learning of the principles of light behaviour. This project emphasises the use of the most ubiquitous and inexpensive learning medium, which is paper. Students engage themselves in completing a goal-based task sketched by the teacher on paper and observing the visual feedback on the same paper. We argue that augmenting the paper with digital information while providing a tabletop setup provides a novel and appealing approach to learning for classroom use. In this paper, we discuss the motivations for our project and describe the design and implementation our system. We also describe an initial evaluation with children and outline future research goals.

References

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Bakker, S., Vorstenbosch, D., van den Hoven, E., Hollemans, G., and Bergman, T. Tangible interaction in tabletop games: Studying iconic and symbolic play pieces. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE '07, ACM (New York, NY, USA, 2007), 163--170.
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Bonnard, Q., Jermann, P., Legge, A., Kaplan, F., and Dillenbourg, P. Tangible paper interfaces: Interpreting pupils' manipulations. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces, ITS '12, ACM (New York, NY, USA, 2012), 133--142.
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Bonnard, Q., Verma, H., Kaplan, F., and Dillenbourg, P. Paper interfaces for learning geometry. In Proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL'12, Springer-Verlag (Berlin, Heidelberg, 2012), 37--50.
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Cuendet, S., Bonnard, Q., Kaplan, F., and Dillenbourg, P. Paper interface design for classroom orchestration. In CHI '11 Extended Abstracts on Human Factors in Computing Systems, CHI EA '11, ACM (New York, NY, USA, 2011), 1993--1998.
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Do-Lenh, S., Kaplan, F., Sharma, A., and Dillenbourg, P. Multi-finger interactions with papers on augmented tabletops. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI '09, ACM (New York, NY, USA, 2009), 267--274.
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Kaltenbrunner, M., and Bencina, R. reactivision: A computer-vision framework for table-based tangible interaction. In Proceedings of the 1st International Conference on Tangible and Embedded Interaction, TEI '07, ACM (New York, NY, USA, 2007), 69--74.
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Mackay, W. E., and Fayard, A.-L. Designing interactive paper: Lessons from three augmented reality projects. In Proceedings of the International Workshop on Augmented Reality: Placing Artificial Objects in Real Scenes: Placing Artificial Objects in Real Scenes, IWAR '98, A. K. Peters, Ltd. (Natick, MA, USA, 1999), 81--90.
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Piper, A. M., O'Brien, E., Morris, M. R., and Winograd, T. Sides: A cooperative tabletop computer game for social skills development. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, CSCW '06, ACM (New York, NY, USA, 2006), 1--10.
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Sharma, A., Liu, L., and Maes, P. Glassified: An augmented ruler based on a transparent display for real-time interactions with paper. In Proceedings of the Adjunct Publication of the 26th Annual ACM Symposium on User Interface Software and Technology, UIST '13 Adjunct, ACM (New York, NY, USA, 2013), 21--22.
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Ullmer, B., and Ishii, H. Emerging frameworks for tangible user interfaces. IBM Syst. J. 39, 3--4 (July 2000), 915--931.
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  • (2021)Smart Toys in Early Childhood and Primary Education: A Systematic Review of Technological and Educational AffordancesApplied Sciences10.3390/app1118865311:18(8653)Online publication date: 17-Sep-2021

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  1. Sketch-Play-Learn - An Augmented Paper Based Environment for Learning the Concepts of Optics

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    cover image ACM Conferences
    C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
    June 2015
    420 pages
    ISBN:9781450335980
    DOI:10.1145/2757226
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 22 June 2015

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    Author Tags

    1. augmented paper
    2. colors
    3. design
    4. learning
    5. light
    6. reflection
    7. tangible interaction

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    C&C '15
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    C&C '15: Creativity and Cognition
    June 22 - 25, 2015
    Glasgow, United Kingdom

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    C&C '15 Paper Acceptance Rate 23 of 88 submissions, 26%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    • (2021)Smart Toys in Early Childhood and Primary Education: A Systematic Review of Technological and Educational AffordancesApplied Sciences10.3390/app1118865311:18(8653)Online publication date: 17-Sep-2021

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