ABSTRACT
Digital content, like news presented on screens at public places (e.g., subway stations) is pervasive. Usually it is not possible for passers-by to conveniently interact with such public displays, as content is not interactive or responsive. Especially news screens are normally showing one news article after another, reducing the amount of information fitting the screen dimensions. In this paper we developed a collaborative newspaper application based on an adaptive scrolling algorithm, that manages scrolling of the same content for several users simultaneously. We are using head-mounted eye trackers to track people's gaze on the screen and detect their reading positions. Thus we offer the possibility to display news texts which are larger than the screen height, as the system automatically adapts the text scrolling to the person's reading behavior. In a user study with fifteen participants we investigated how the scrolling algorithm affects the reading speed of people in single- and multi-user scenarios. Further we evaluated the work load while using the system. The results show that the adaptive scrolling algorithm does not negatively influence the reading speed, neither in single- nor in a multi-user reading scenario.
- Biedert, R., Buscher, G., Schwarz, S., Hees, J., and Dengel, A. Text 2.0. In CHI '10 Extended Abstracts on Human Factors in Computing Systems, CHI EA '10, ACM (New York, NY, USA, 2010), 4003--4008. Google ScholarDigital Library
- Bulling, A., and Gellersen, H. Toward mobile eye-based human-computer interaction. Pervasive Computing, IEEE 9, 4 (2010), 8--12. Google ScholarDigital Library
- Campbell, C. S., and Maglio, P. P. A robust algorithm for reading detection. In Proceedings of the 2001 workshop on Perceptive user interfaces, ACM (2001), 1--7. Google ScholarDigital Library
- Eaddy, M., Blasko, G., Babcock, J., and Feiner, S. My own private kiosk: Privacy-preserving public displays. In Wearable Computers, 2004. ISWC 2004. Eighth International Symposium on, vol. 1, IEEE (2004), 132--135. Google ScholarDigital Library
- Hart, S. G., and Staveland, L. E. Development of nasa-tlx (task load index): Results of empirical and theoretical research. Human mental workload 1, 3 (1988), 139--183.Google Scholar
- Jacob, R. J. What you look at is what you get: eye movement-based interaction techniques. In Proceedings of the SIGCHI conference on Human factors in computing systems, ACM (1990), 11--18. Google ScholarDigital Library
- Kassner, M., Patera, W., and Bulling, A. Pupil: an open source platform for pervasive eye tracking and mobile gaze-based interaction. In Adj. Proc. UbiComp (2014), 1151--1160. Google ScholarDigital Library
- Kumar, M., Winograd, T., and Paepcke, A. Gaze-enhanced scrolling techniques. In CHI'07 Extended Abstracts on Human Factors in Computing Systems, ACM (2007), 2531--2536. Google ScholarDigital Library
- Lowe, D. G. Object recognition from local scale-invariant features. In Computer vision, 1999. The proceedings of the seventh IEEE international conference on, vol. 2, Ieee (1999), 1150--1157. Google ScholarDigital Library
- Müller, J., Alt, F., Michelis, D., and Schmidt, A. Requirements and design space for interactive public displays. In Proceedings of the international conference on Multimedia, ACM (2010), 1285--1294. Google ScholarDigital Library
- Penkar, A. M., Lutteroth, C., and Weber, G. Designing for the eye: Design parameters for dwell in gaze interaction. In Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, ACM (New York, NY, USA, 2012), 479--488. Google ScholarDigital Library
- Turner, J., Bulling, A., and Gellersen, H. Extending the visual field of a head-mounted eye tracker for pervasive eye-based interaction. In Proceedings of the Symposium on Eye Tracking Research and Applications, ACM (2012), 269--272. Google ScholarDigital Library
- Vertegaal, R., et al. Attentive user interfaces. Communications of the ACM 46, 3 (2003), 30--33. Google ScholarDigital Library
- Vrzakova, H., and Bednarik, R. That's not norma(n/l): A detailed analysis of midas touch in gaze-based problem-solving. In CHI '13 Extended Abstracts on Human Factors in Computing Systems, CHI EA '13, ACM (New York, NY, USA, 2013), 85--90. Google ScholarDigital Library
Index Terms
- Collaborative Newspaper: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario
Recommendations
Collaborative Newspaper Demo: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario
PerDis '15: Proceedings of the 4th International Symposium on Pervasive DisplaysWe present the Collaborative Newspaper, a prototype that manages scrolling of the same content on a public display for several users simultaneously. Usually it is not possible for passers-by to conveniently interact with public displays, as content is ...
T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionT(ether) is a spatially-aware display system for multi-user, collaborative manipulation and animation of virtual 3D objects. The handheld display acts as a window into virtual reality, providing users with a perspective view of 3D data. T(ether) tracks ...
Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input
SUI '15: Proceedings of the 3rd ACM Symposium on Spatial User InteractionInteractive workspaces combine horizontal and vertical touch surfaces into a single digital workspace. During an exploration of these systems, it was shown that direct interaction on the vertical surface is cumbersome and more inaccurate than on the ...
Comments