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Real-time 3D character integration into a real-world environment using reconstructed z depth

Published:31 July 2015Publication History

ABSTRACT

We present a novel and efficient pipeline for interactive entertainment integrating a real-time 3D character into real-world environments. Instead of conventional 3D environment creation, our method reconstructs the z depth of real-world video footage, allowing a 3D character to navigate it in real-time. Three processes afford this: 3D match moving, photogrammetric 3D model generation of environments, and HDRI lighting. 3D match moving software determines the position of each real-world camera shot in relation to 3D model space. Environment geometry is rendered as invisible shadow-catchers, beyond which video footage itself is projected as a texture. 3D characters, for example, are then added, lit with HDR images of the location, and made interactive in a game engine.

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  1. Real-time 3D character integration into a real-world environment using reconstructed z depth

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          cover image ACM Conferences
          SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
          July 2015
          82 pages
          ISBN:9781450336369
          DOI:10.1145/2775280

          Copyright © 2015 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 31 July 2015

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          Overall Acceptance Rate1,822of8,601submissions,21%

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