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Raptor wrangling: real-time motion capture for Jurassic World

Published:31 July 2015Publication History

ABSTRACT

Inspired by the first Jurassic Park, where the velociraptors were animatronic suits worn by performers, Industrial Light & Magic (ILM) used real-time motion capture as the basis for the animation of the raptors and other bipedal dinosaurs in Jurassic World.

Using ILM's Zeno application framework, we built a system for real-time retargeting and visualization of hero characters which was tightly integrated into our asset and shot production pipeline.

During motion capture sessions, our system allowed us to visualize the actors' performances on up to four creatures at 24 frames per second, with the same geometric detail and rig complexity which artists work with offline. This gave our animation director the confidence to capture multiple takes and select performances, knowing that the motion would look identical in shot and be a solid foundation for animation to build upon.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
        July 2015
        82 pages
        ISBN:9781450336369
        DOI:10.1145/2775280

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 July 2015

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