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Procedural animation technology behind microbots in Big Hero 6

Published: 31 July 2015 Publication History

Abstract

In Big Hero 6, tens of millions of tiny robots called Microbots connect together via electromagnetism to create dynamic animated structures. The Microbots rearrange by passing each other over bundles of themselves. In order to achieve a high level of precise control for elaborate art direction, we developed specific procedural animation algorithms.

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  • (2023)Emergence of crowd modular robotics: a ubiquitous computing perspectiveSCIENTIA SINICA Informationis10.1360/SSI-2022-038553:11(2107)Online publication date: 13-Nov-2023

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  1. Procedural animation technology behind microbots in Big Hero 6

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    cover image ACM Conferences
    SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
    July 2015
    82 pages
    ISBN:9781450336369
    DOI:10.1145/2775280
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 31 July 2015

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    • (2023)Emergence of crowd modular robotics: a ubiquitous computing perspectiveSCIENTIA SINICA Informationis10.1360/SSI-2022-038553:11(2107)Online publication date: 13-Nov-2023

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