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Interactive script based dynamics in Big Hero 6

Published: 31 July 2015 Publication History

Abstract

In production environments, dynamic effects have been commonly done by rigid body simulations or particle simulations. In Big Hero 6, we set up a directable and very efficient rig for dynamic effects. We used motion equations in VEX script to calculate and control the dynamic terms of each geometry piece without using solvers. This rig was implemented in a history independent procedural animation context and it provided artists more room for art direction and fine tuning. In most cases, we could control the motion in real time. If necessary, we used parts of the geometry pieces for motion design, in order to maintain the interactivity.

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  • (2018)IMPLEMENTASI RIGID BODY PADA RIGGING TERHADAP ANIMASI DINAMIS MODEL KENDARAAN TIGA DIMENSIAngkasa: Jurnal Ilmiah Bidang Teknologi10.28989/angkasa.v10i1.21610:1(77)Online publication date: 23-May-2018
  • (2016)Delicious looking ice cream effects with non-simulation approachesACM SIGGRAPH 2016 Talks10.1145/2897839.2927445(1-2)Online publication date: 24-Jul-2016

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  1. Interactive script based dynamics in Big Hero 6

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    cover image ACM Conferences
    SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
    July 2015
    82 pages
    ISBN:9781450336369
    DOI:10.1145/2775280
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 31 July 2015

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    • (2018)IMPLEMENTASI RIGID BODY PADA RIGGING TERHADAP ANIMASI DINAMIS MODEL KENDARAAN TIGA DIMENSIAngkasa: Jurnal Ilmiah Bidang Teknologi10.28989/angkasa.v10i1.21610:1(77)Online publication date: 23-May-2018
    • (2016)Delicious looking ice cream effects with non-simulation approachesACM SIGGRAPH 2016 Talks10.1145/2897839.2927445(1-2)Online publication date: 24-Jul-2016

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