ABSTRACT
This talk presents an overview of the specific tools that BUF has developed for cosmic visualization purpose. First created for the movie Thor, these methods and tools have been enhanced for the TV series Cosmos a Spacetime Odyssey, and specially optimized for a broadcast economic model. Integrated in the BUF's unique in-house software pipeline, these tools have been meant to resolve specific challenges for visual effects, such as huge scale issue, designing quasi-static states for nebulae, or building procedural photo-based assets.
Index Terms
- Visualizing the cosmos: a procedural approach
Recommendations
CoSMoS: Facilitating Learning Designers to Author Units of Learning Using IMS LD
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and InnovationIMS LD is a meta-language that can be used to specify a pedagogical method as a learning design. A learning design is a formal process model, encoded in XML, which can be played by any IMS LD-aware-player to learners online. In order to make it easy to ...
Beyond "cosmos laundromat": blender's open source studio pipeline
SIGGRAPH '17: ACM SIGGRAPH 2017 TalksFor "Cosmos Laundromat" - CAF 2016 Jury Award winner - the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open source creation pipeline. The team released several other shorts since then, including a 360-...
Visualizing many-particle astronomical simulations
SIGGRAPH '07: ACM SIGGRAPH 2007 postersAstronomers often work on many-particle systems. For example, the Earth had been formed from millions of planetesimals, and a galaxy contains hundreds of billions of stars. We have developed a GUI visualization tool specialized for astronomical many-...
Comments