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10.1145/2775280.2792543acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Hair smash

Published:31 July 2015Publication History

ABSTRACT

We present techniques to smash render hair under hats and headsets in animated shots that produce significant savings in time and disk space. Techniques are discussed to smash both the fine render hairs and the Level of Detail (LOD) hairs where low resolution proxy tubes riding on guide curves are substituted for fine render hairs. Precise collision resolution is ensured for those tight fitting collision objects. This procedural hair smash technique was used in the feature films Turbo, Penguins of Madagascar, and HOME, and allowed the automated creation of a large number (hundreds) of hair variations with ease. These variations are stored in a library and are used to generate the smashed hair on individual characters in a shot at render time.

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  1. Hair smash

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
        July 2015
        82 pages
        ISBN:9781450336369
        DOI:10.1145/2775280

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 July 2015

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        Overall Acceptance Rate1,822of8,601submissions,21%

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