ABSTRACT
The unique visual look and gameplay envisioned for The Tomorrow Children demanded that we implement real-time Global Illumination (GI) as well as dynamically modifiable landscapes all running at 30hz on the PlayStation 4 console hardware. Users needed to be able to dig holes in fallen monsters and create vast structures all at runtime without any pre-baking and have beautiful GI 100% of the time. To achieve this we used a variant of Voxel Cone Tracing [Crassin et al. 2011] to provide both direct and 3 bounce indirect illumination.
Supplemental Material
- Crassin, C., Neyret, F., and Others. 2011 Interactive Indirect Illumination Using Voxel-Based Cone Tracing : An Insight.Google Scholar
- Kaplanyan, A., Dachsbacher, C., 2010. Cascaded Light Propagation Volumes for Real-time Indirect Illumination.Google Scholar
Index Terms
- The tomorrow children: lighting and mining with voxels
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