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Furtility: robust hair styling

Published:31 July 2015Publication History

ABSTRACT

MPC's proprietary fur creation system, Furtility, is used by our Groom department for all the fur, hair and feathers on our characters. Furtility is a procedural tool, sampling the character's mesh and growing fur at each sample on-demand. This is done by applying a sequence of GOPs (Geometry Operators) to curve geometry spawned at each sample location. This allows the artists to give the fur its desired characteristics (curls, clumps, frizz, etc.). The Mesh Style GOP, first created for The Chronicles of Narnia: Prince Caspian, allows artists to control the overall shape of the groom from a sparse set of manually groomed guide curves. Nowadays it's used in nearly every groom, and the number of guide curves can get into the thousands for a creature covered in fur (roughly 5000 for a character on an upcoming project). To handle the increasing number of furry characters in our projects, we re-worked a core component of this GOP to be much more robust and usable by the artists.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
      July 2015
      82 pages
      ISBN:9781450336369
      DOI:10.1145/2775280

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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