ABSTRACT
MPC's proprietary fur creation system, Furtility, is used by our Groom department for all the fur, hair and feathers on our characters. Furtility is a procedural tool, sampling the character's mesh and growing fur at each sample on-demand. This is done by applying a sequence of GOPs (Geometry Operators) to curve geometry spawned at each sample location. This allows the artists to give the fur its desired characteristics (curls, clumps, frizz, etc.). The Mesh Style GOP, first created for The Chronicles of Narnia: Prince Caspian, allows artists to control the overall shape of the groom from a sparse set of manually groomed guide curves. Nowadays it's used in nearly every groom, and the number of guide curves can get into the thousands for a creature covered in fur (roughly 5000 for a character on an upcoming project). To handle the increasing number of furry characters in our projects, we re-worked a core component of this GOP to be much more robust and usable by the artists.
Index Terms
- Furtility: robust hair styling
Recommendations
Furtility: dynamic grooming for Wolfman
SIGGRAPH '10: ACM SIGGRAPH 2010 TalksFor Wolfman, MPC was presented with the challenge of fulfilling the director's creative vision of gradual and graphic werewolf transformations, requiring significant enhancements to Furtility, the company's hair/fur system. Originally developed for 10,...
An art-directed wrinkle system for CG character clothing and skin
We present a kinematic system for creating art-directed clothing and skin wrinkles on CG characters used in the production of computer-animated feature films. This system employs a curve-based method for generating wrinkles on reference poses, which are ...
Simulation-based in-between creation for CACAni system
SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 SketchesIn-between creation in traditional cel animation based on the hand-drawn key-frames is a fundamental element for the actual production and plays a symbolic role in an artistic interpretation of the scene. To create impressive in-betweens, however, ...
Comments