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Destroying the pharaoh's army - large-scale dynamics in Exodus

Published:31 July 2015Publication History

ABSTRACT

For Ridley Scott's Exodus: Gods and Kings, MPC was tasked with the challenge of simulating the Pharaoh's army of hundreds of chariots, cavalry and soldiers. The Egyptian troops needed to crash into each other, tumble down the slope of a collapsing mountain and be swept away by a gigantic wave. Motion-captured chariots, horses and soldiers were combined with simulations of colliding teams of horses and breaking chariots. These all blended seamlessly into footage of practical effects and stunt performances.

While MPC has a long history of simulating crowd agents with our proprietary crowd software ALICE and physics simulation software PAPI, the complexity and number of set-ups required us to improve the quality of the simulations and streamline our dynamics pipeline.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
        July 2015
        82 pages
        ISBN:9781450336369
        DOI:10.1145/2775280

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 July 2015

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