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abstract

Doing R&D for open worlds

Published:31 July 2015Publication History

ABSTRACT

Doing research is a costly and time consuming activity with uncertain return on investment. For small or independent studios without substantial financial backing it can be hard to motivate engaging in research. Today few game studios have dedicated research personnel, even among AAA. Most games are produced either with an off-the-shelf licensed game engine, or a publisher provided engine. Research is mostly done in response to pressing needs where no published algorithms or off-the-shelf solutions are readily available, or done haphazardly by individuals as part of regular day-to-day development.

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References

  1. Persson, E., and Olsson, O., 2013. Practical Clustered Deferred and Forward Shading. http://advances.realtimerendering.com/s2013/.Google ScholarGoogle Scholar
  2. Fauconneau, M., 2014. Fast Forward Clustered Shading. https://software.intel.com/sites/default/files/managed/27/5e/Fast%20Foward%20Clustered%20Shading%20%28siggraph%202014%29.pdf.Google ScholarGoogle Scholar
  3. Thomas, G., 2015. Advancements in Tiled Rendering. http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Advancements-In-Tiled-Rendering.ppsx.Google ScholarGoogle Scholar

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  1. Doing R&D for open worlds

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
        July 2015
        82 pages
        ISBN:9781450336369
        DOI:10.1145/2775280

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 July 2015

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