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Using GPU compute for productivity and play

Published:31 July 2015Publication History

ABSTRACT

A summary of our GPGPU use in the production of Just Cause 3, starting from the editor tools, summarizing compiler pipeline and finally detailing some aspects of GPGPU in Just Cause 3 runtime.

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  1. Using GPU compute for productivity and play

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
      July 2015
      82 pages
      ISBN:9781450336369
      DOI:10.1145/2775280

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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