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"The blacksmith" real-time short film
SIGGRAPH '15: ACM SIGGRAPH 2015 Computer Animation Festival"The Blacksmith" was created by a team of three people working full-time: an artist, an animator, and a programmer. External contractors were used only for asset creation, motion capture, and audio.
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"The blacksmith" real-time short film
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Character animation in video games---whether manually keyframed or motion captured---has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper ...
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