The world is becoming more malleable by the day, with new tools, applications, and methods to create, craft, build, and share. At SIGGRAPH 2015, the Studio focuses on disruptive practices in the world of content creation. Along with a renewed emphasis on technology, it presents projects from alternative fields that utilize and build new foundations in computer graphics - particularly those that extend beyond traditional screens and into the physical world - including themed entertainment, location-based installations, projection mapping, and advancements in augmented and virtual reality.
Proceeding Downloads
Interactive robogami: data-driven design for 3D print and fold robots with ground locomotion
- Adriana Schulz,
- Cynthia Sung,
- Andrew Spielberg,
- Wei Zhao,
- Yu Cheng,
- Ankur Mehta,
- Eitan Grinspun,
- Daniela Rus,
- Wojciech Matusik
The process of designing and programming a new robot requires expert knowledge and design skills that are often acquired over the course of many years. This makes design of new robots difficult for non-experienced users. In addition to design, physical ...
Design machines
Hardware and software are disjoint in their representations, their production methods, and their validation. Machine design, machine building, and machine control have historically taken place separately, and correspondingly, machine tools are not well ...
PaperPulse: an integrated approach for embedding electronics in paper designs
We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse designers overlay pre-designed visual ...
MOR4R: microwave oven recipes for resins
This research presents a technique to make an acrylic (PMMA: polymethylmethacrylate) 3D craft using common home electronic equipment, a microwave oven. Though personal fabrication is growing widely popular by the price reduction of digital fabrication ...
Developing stylized trees and landscapes inspired by Eyvind Earle
This work uses Houdini to explore methods of generating and rendering landscapes stylized to mimic the artwork of artist Eyvind Earle (1916-2000). I present general guidelines and procedural characterizations of various trees, a forest, cliffs, ...
Chinese ink and brush painting with reflections
In this work, we have developed an approach to include global illumination effects into Chinese Paintings (see Figure 1). Our method provides a robust approach to represent tone and value in a way similar to how Chinese Ink-and-Brush is painted. The ...
FrameShift: shift your attention, shift the story
Attention is a limited resource that intrinsically dictates our perceptions, memories, and behaviors. Further, visuospatial attention correlates highly with user engagement, heart rate, and arousal [El-Nasr et al. 2010]. Artists and interactive game ...
Art directed rendering & shading using control images
In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class ...
Keeping it real: the making of Lumino City
State of Play Games are known for making games by hand. They demonstrate the unique benefits of using physical models in their games and explain some of the technical challenges they faced along the way.
The process makes the games's aesthetic unique ...
The art of the witness
A behind the scenes look at the art creation process for Jonathan Blow's The Witness. As an indie developer with a very different philosophy from most big studios, we will show you how a small art team focused on understanding the core essentials of the ...
Authoring of procedural environments in "the Blacksmith" realtime short
"The Blacksmith" is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture ...
PANORAMICAL
PANORAMICAL is a digital anthology of musical landscapes with analog controls. It is a collection of places that morph to your touch using a MIDI controller or a game controller. Initially conceived as an installation piece, players twist knobs on a ...
Scanning and printing a 3D portrait of president Barack Obama
- Adam Metallo,
- Vincent Rossi,
- Jonathan Blundell,
- Günter Waibel,
- Paul Graham,
- Graham Fyffe,
- Xueming Yu,
- Paul Debevec
On June 9th, 2014, we traveled to the State Dining Room of The White House to create a 3D Portrait of President Barack Obama using state-of-the-art 3D scanning and printing technology, producing the modern equivalent of the plaster life masks of ...
Haptic collaboration: biomedical engineering meets digital design
This talk presents results of ongoing research and educational collaboration between the School of Art + Design (SoA+D) and the Department of Biomedical Engineering (BME) at New Jersey Institute of Technology. This collaboration began when researchers ...
3D-printed prosthetics for the developing world
The growing availability of 3D printing has made it possible for end-users to manufacture prosthetic devices tailored to their individual needs. For example, Project e-Nable (www.enablingthefuture.org) provides parametric 3D-printable prosthetic hand ...
eBee: an electronics quilting bee and game
eBee is a STEAM (science, technology, engineering, arts and math) project that combines game design, modern quilting, and e-textiles to blend the social experiences of a board game, a quilting bee, and an electronics maker community. The eBee team is ...
Polarized 3D: synthesis of polarization and depth cues for enhanced 3D sensing
Coarse depth maps can be enhanced by using the shape information from polarization cues. We propose a fusion of polarization and depth, a synergistic technique to exploit the high lateral resolution and compensate for the low depth resolution of ...
Mirror mirror: an on-body clothing design system
When choosing what to wear, people often use mirrors to try clothing items and see the fit on their body. What if we can not only evaluate items in front of the mirror but also design items and have them fabricated on the spot?
A noise-based curriculum for technological fluency
General education curricula at many universities require students to take courses in wide ranging areas outside of their specific majors. Conspicuously missing from many of these curricula, however, are engineering and technology courses. As part of a ...
Design considerations in creating t-shirt artwork for direct-to-garment digital printing
With the increased popularity of direct-to-garment printing, as well as crowdsourcing t-shirt design and printing websites, more individual designers may want to expand their skillset to include t-shirt design.
Mirror mirror: an on-body clothing design system
When choosing what to wear, people often use mirrors to try clothing items and see the fit on their body. What if we can not only evaluate items in front of the mirror but also design items and have them fabricated on the spot?
Hyve-3D and rethinking the "3D cursor": unfolding a natural interaction model for remote and local co-design in VR
Hybrid Virtual Environment 3D (Hyve-3D) is a system to actively design inside Virtual Reality by a new model of interaction through a 3D cursor that is specially envisioned to facilitate local and remote collaboration. It introduces a novel approach to ...
Cited By
Index Terms
- SIGGRAPH 2015: Studio
Recommendations
SIGGRAPH: the original "VR meetup"
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In 1991, SIGGRAPH created the "Tomorrow's Realities" exhibit to highlight VR technologies, taking ...
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '79 | 110 | 43 | 39% |
Overall | 1,769 | 377 | 21% |