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FrameShift: shift your attention, shift the story

Published: 31 July 2015 Publication History

Abstract

Attention is a limited resource that intrinsically dictates our perceptions, memories, and behaviors. Further, visuospatial attention correlates highly with user engagement, heart rate, and arousal [El-Nasr et al. 2010]. Artists and interactive game designers strive to capture and direct attention, yet even in the most carefully crafted graphic narratives viewer eye paths -- a proxy for attention -- vary up to 20 percent [McCloud 1994; Jain et al. 2012]. Our aim is to use attentional measures to enrich graphic novel narratives. FrameShift uses eye tracking to measure reader attention and changes text and visual elements later on in the story accordingly. We have built an extensible framework for using attention to introduce perceptual changes in narratives. We use attention as an indirect method for interactions and introduce shiftable frame nodes that change readers' belief states over time.

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References

[1]
El-Nasr, M. S., Morie, J., and Drachen, A. 2010. A scientific look at the design of aesthetically and emotionally engaging interactive entertainment experiences.
[2]
Jain, E., Sheikh, Y., and Hodgins, J. 2012. Inferring artistic intention in comic art through viewer gaze. In Proceedings of the ACM Symposium on Applied Perception, ACM.
[3]
McCloud, S. 1994. Understanding Comics. HarperCollins.

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  1. FrameShift: shift your attention, shift the story

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    cover image ACM Conferences
    SIGGRAPH '15: SIGGRAPH 2015: Studio
    July 2015
    218 pages
    ISBN:9781450336376
    DOI:10.1145/2785585
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 31 July 2015

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    Author Tags

    1. alternative splicing
    2. attention
    3. belief states
    4. branching
    5. eye-tracking
    6. fixation
    7. gaze
    8. graphic novel
    9. interactive

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