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Authoring of procedural environments in "the Blacksmith" realtime short

Published: 31 July 2015 Publication History

Abstract

"The Blacksmith" is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel.
We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.

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  1. Authoring of procedural environments in "the Blacksmith" realtime short

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      cover image ACM Conferences
      SIGGRAPH '15: SIGGRAPH 2015: Studio
      July 2015
      218 pages
      ISBN:9781450336376
      DOI:10.1145/2785585
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 31 July 2015

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