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Mirror mirror: an on-body clothing design system

Published: 31 July 2015 Publication History

Abstract

When choosing what to wear, people often use mirrors to try clothing items and see the fit on their body. What if we can not only evaluate items in front of the mirror but also design items and have them fabricated on the spot?

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References

[1]
Bandyopadhyay, D., Raskar, R., and Fuchs, H. 2001. Dynamic shader lamps: Painting on movable objects. In IEEE/ACM International Symposium on Augmented Reality, 207--216.
[2]
Microsoft Research, 2012. Holoflector. http://research.microsoft.com/apps/video/dl.aspx?id=159487.
[3]
Wibowo, A., Sakamoto, D., Mitani, J., and Igarashi, T. 2012. Dressup: A 3d interface for clothing design with a physical mannequin. In Proc. TEI, ACM, 99--102.

Cited By

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  • (2024)#Haul: An analysis of YouTube Discourse Surrounding Over-Consumption and Sustainability in Haul VideosProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685373(1-32)Online publication date: 13-Oct-2024
  • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
  • (2021)Enabling Ubiquitous Personal Fabrication by Deconstructing Established Notions of Artifact ModelingAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3477589(166-170)Online publication date: 10-Oct-2021
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    cover image ACM Conferences
    SIGGRAPH '15: SIGGRAPH 2015: Studio
    July 2015
    218 pages
    ISBN:9781450336376
    DOI:10.1145/2785585
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 31 July 2015

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    View all
    • (2024)#Haul: An analysis of YouTube Discourse Surrounding Over-Consumption and Sustainability in Haul VideosProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685373(1-32)Online publication date: 13-Oct-2024
    • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
    • (2021)Enabling Ubiquitous Personal Fabrication by Deconstructing Established Notions of Artifact ModelingAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3477589(166-170)Online publication date: 10-Oct-2021
    • (2019)EchidnaProceedings of the 3rd Annual ACM Symposium on Computational Fabrication10.1145/3328939.3329004(1-12)Online publication date: 16-Jun-2019
    • (2017)Focused augmented mirror based on human visual perceptionThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1212-533:5(625-636)Online publication date: 1-May-2017
    • (2016)Reality forgeSIGGRAPH ASIA 2016 Emerging Technologies10.1145/2988240.2988254(1-2)Online publication date: 28-Nov-2016
    • (2016)Mirror MirrorProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858282(6058-6063)Online publication date: 7-May-2016
    • (2016)Interactive Painting and Lighting in Dynamic Multi-Projection MappingAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-40651-0_10(113-125)Online publication date: 11-Jun-2016

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