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Keeping it real: the making of Lumino City

Published: 31 July 2015 Publication History

Abstract

State of Play Games are known for making games by hand. They demonstrate the unique benefits of using physical models in their games and explain some of the technical challenges they faced along the way.
The process makes the games's aesthetic unique and allows artists to create with methods that come naturally A truly unique way to make a game. Everything you see on screen was made using paper, cardboard and glue. Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life.
A cross disciplinary team worked on Lumino City. State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game. This interactive piece took a lot of technical tricks and brand new techniques that they would love to share with you.
Developer Daniel Fountain will explain their vision, show the behind-the-scenes production of the real-life city and demonstrate how they used photo, video digital effects to make the whole thing interactive.

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cover image ACM Conferences
SIGGRAPH '15: SIGGRAPH 2015: Studio
July 2015
218 pages
ISBN:9781450336376
DOI:10.1145/2785585
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Association for Computing Machinery

New York, NY, United States

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Published: 31 July 2015

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