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A hybrid crowd simulation framework towards modeling behavior of individual avoidance of crowds

Published: 07 August 2015 Publication History

Abstract

Crowd movement is a common but complicated phenomenon in our daily lives. The behaviors of crowds can be affected by both individual and crowd. Most previous research could be categorized as either agent-based methods [van den Berg et al. 2009], which have advantage on simulating individual behaviors, or continuous methods [Narain et al. 2009] which are efficient for simulating crowds with large population. To take advantage of both, [Golas et al. 2013] proposed a hybrid solution which combined and blended both methods. [Bruneau et al. 2015] proposed a virtual reality based study to measure the behavior of individual avoidance of crowds. Their study showed that people have different choices of going through or around based on the density, moving direction and type of crowd. During their experiments, they found significant individual difference between subjects, but not studied as a factor.

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References

[1]
Bruneau, J., Olivier, A.-H., and Pettr, J. 2015. Going through, going around: a study on individual avoidance of groups. In Virtual Reality, 2015. IEEEVR 2015. IEEE International Conference on, IEEEVR '15.
[2]
Golas, A., Narain, R., and Lin, M. 2013. Hybrid long-range collision avoidance for crowd simulation. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, New York, NY, USA, I3D '13, 29--36.
[3]
Guy, S. J., Kim, S., Lin, M. C., and Manocha, D. 2011. Simulating heterogeneous crowd behaviors using personality trait theory. In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, SCA '11, 43--52.
[4]
Narain, R., Golas, A., Curtis, S., and Lin, M. C. 2009. Aggregate dynamics for dense crowd simulation. ACM Trans. Graph. 28, 5 (Dec.), 122:1--122:8.
[5]
van den Berg, J. P., Guy, S. J., Lin, M. C., and Manocha, D. 2009. Reciprocal N-body Collision Avoidance.

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  • (2019)Hierarchical planning‐based crowd formationComputer Animation and Virtual Worlds10.1002/cav.187530:6Online publication date: 29-Apr-2019

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cover image ACM Conferences
SCA '15: Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
August 2015
193 pages
ISBN:9781450334969
DOI:10.1145/2786784
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 07 August 2015

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  • (2019)Hierarchical planning‐based crowd formationComputer Animation and Virtual Worlds10.1002/cav.187530:6Online publication date: 29-Apr-2019

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