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abstract

Eulerian-on-lagrangian cloth

Published:07 August 2015Publication History

ABSTRACT

We present a new, Eulerian-on-Lagrangian approach for modeling cloth. When a cloth modeled using the traditional Lagrangian approach is moved around an object with sharp corners, such as the edge of a table, the cloth cannot always bend smoothly around the object because it can bend only at its nodes. With our method, these constraints are built into the discretization of the cloth, giving us an equation of motion that directly honors these constraints. This allows the cloth to bend and move smoothly around such constraints. We show how our method can efficiently handle challenging simulations, such as pulling a table cloth from under wine glasses without knocking them over.

References

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  1. Eulerian-on-lagrangian cloth

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    • Published in

      cover image ACM Conferences
      SCA '15: Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
      August 2015
      193 pages
      ISBN:9781450334969
      DOI:10.1145/2786784

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 August 2015

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