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abstract

Photometric compensation for practical and complex textures

Published:31 July 2015Publication History

ABSTRACT

We propose a photometric compensation for projecting arbitrary images on practical surfaces of our everyday life. Although many previous proposals have achieved fine compensation at their experimental environments [Nayar et al. 2003], they cannot support practical targets including high-contrast texture. In order to adapt to such situation, we need a time-consuming iterative processing with camera feedback. Even though the iterative processing is applied, we cannot obtain fine compensation because no camera pixels of a projector-camera system (procam) correspond perfectly to the pixels of the projector [Mihara et al. 2014].

References

  1. Mihara, S., Iwai, D., and Sato, K. 2014. Artifact reduction in radiometric compensation of projector-camera system for steep reflectance variations. Circuits and Systems for Video Technology, IEEE Transactions on 24, 9, 1631--1638.Google ScholarGoogle Scholar
  2. Nayar, S. K., Peri, H., Grossberg, M. D., and Belhumeur, P. N. 2003. A projection system with radiometric compensation for screen imperfections. ICCV Workshop on Projector-Camera Systems 1, 3, 814--821.Google ScholarGoogle Scholar

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  1. Photometric compensation for practical and complex textures

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Posters
      July 2015
      95 pages
      ISBN:9781450336321
      DOI:10.1145/2787626

      Copyright © 2015 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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