ABSTRACT
We propose a photometric compensation for projecting arbitrary images on practical surfaces of our everyday life. Although many previous proposals have achieved fine compensation at their experimental environments [Nayar et al. 2003], they cannot support practical targets including high-contrast texture. In order to adapt to such situation, we need a time-consuming iterative processing with camera feedback. Even though the iterative processing is applied, we cannot obtain fine compensation because no camera pixels of a projector-camera system (procam) correspond perfectly to the pixels of the projector [Mihara et al. 2014].
- Mihara, S., Iwai, D., and Sato, K. 2014. Artifact reduction in radiometric compensation of projector-camera system for steep reflectance variations. Circuits and Systems for Video Technology, IEEE Transactions on 24, 9, 1631--1638.Google Scholar
- Nayar, S. K., Peri, H., Grossberg, M. D., and Belhumeur, P. N. 2003. A projection system with radiometric compensation for screen imperfections. ICCV Workshop on Projector-Camera Systems 1, 3, 814--821.Google Scholar
Index Terms
- Photometric compensation for practical and complex textures
Recommendations
Continuous photometric compensation for deformable objects
SIGGRAPH '17: ACM SIGGRAPH 2017 PostersIn this research, we propose a photometric compensation technique for deformable objects, such as a curtain that is continuously swinging. In photometric compensation, it is necessary to exactly obtain an inter-pixel correspondence and a response ...
Free-viewpoint photometric compensation
SA '16: SIGGRAPH ASIA 2016 PostersIn this research, we propose a photometric compensation technique with a camera placed away from user's viewpoint. In general approaches, compensated images which can be projected without effect from projection surfaces, including from their colors and ...
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
Complex repetitive scenes containing forests, foliage, grass, hair, or fur, are challenging for common modeling and rendering tools. The amount of data, the tediousness of modeling and animation tasks, and the cost of realistic rendering have caused ...
Comments