ABSTRACT
Todays most compelling virtual reality experiences shift the users viewpoint within the virtual environment based on input from a head-tracking system, giving a compelling sense of motion parallax. While this is straightforward for computer generated scenes, photographic VR content generally does not provide motion parallax in response to head motion. Even 360° stereo panoramas, which offer separated left and right views, fail to allow the vantage point to change in response to head motion.
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- Shum, H.-Y., and He, L.-W. 1999. Rendering with concentric mosaics. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, SIGGRAPH '99, 299--306. Google ScholarDigital Library
Index Terms
- Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera
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