ABSTRACT
CG Crowds have become increasingly popular this last decade in the VFX industry: formerly reserved to only a few number of high end studios and blockbusters, crowd simulation is now widely used in TV shows or commercials. In a context where budget and time constraints increase at each project, quality requirements stay the same: generate believable character animations at the microscopic level while ensuring that the overall crowd simulation stays coherent at the macroscopic level.
Golaem Crowd is an artist-oriented crowd simulation plugin for Autodesk Maya. Amongst the various tools embedded in the software, it includes a dedicated character animation engine. Golaem Crowd animation engine allows real-time motion retargeting as well as interactive motion synchronization and blending. In this paper, the motion retargeting workflow is detailed, as well as its features and how it helps solving production constraints by reducing the number of assets to create and by facilitating the reuse of assets.
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Index Terms
- Motion retargeting for crowd simulation
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