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Motion retargeting for crowd simulation

Published:08 August 2015Publication History

ABSTRACT

CG Crowds have become increasingly popular this last decade in the VFX industry: formerly reserved to only a few number of high end studios and blockbusters, crowd simulation is now widely used in TV shows or commercials. In a context where budget and time constraints increase at each project, quality requirements stay the same: generate believable character animations at the microscopic level while ensuring that the overall crowd simulation stays coherent at the macroscopic level.

Golaem Crowd is an artist-oriented crowd simulation plugin for Autodesk Maya. Amongst the various tools embedded in the software, it includes a dedicated character animation engine. Golaem Crowd animation engine allows real-time motion retargeting as well as interactive motion synchronization and blending. In this paper, the motion retargeting workflow is detailed, as well as its features and how it helps solving production constraints by reducing the number of assets to create and by facilitating the reuse of assets.

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References

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  1. Motion retargeting for crowd simulation

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    • Published in

      cover image ACM Conferences
      DigiPro '15: Proceedings of the 2015 Symposium on Digital Production
      August 2015
      53 pages
      ISBN:9781450337182
      DOI:10.1145/2791261

      Copyright © 2015 ACM

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      New York, NY, United States

      Publication History

      • Published: 8 August 2015

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