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abstract

A conceptual framework for pipeline

Published:08 August 2015Publication History

ABSTRACT

In this talk I'll present a "theory of pipeline" in which a pipeline is thought of as large and complex version management system. The interesting behaviors come about because the "versions" of things come in three distinct types:

Revision---Describes the evolution of things. First checkin, second checkin, etc.

Variation---Describes the artistic intent of objects: red vs blue, tall vs short, etc.

Representation---Describes the different encodings of things, for a given artistic intent: maya vs alembic vs USD vs FBX vs VBO vs OBJ vs ...

These essentially form a basis space for understanding pipeline. Using these ideas, I'll define and discuss a number of concepts related to Assets and Asset Management. At the end I will use these axes to categorize a number of pipelines from leading animation, games, and VFX studios.

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  • Published in

    cover image ACM Conferences
    DigiPro '15: Proceedings of the 2015 Symposium on Digital Production
    August 2015
    53 pages
    ISBN:9781450337182
    DOI:10.1145/2791261

    Copyright © 2015 Owner/Author

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 8 August 2015

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