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Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits

Published: 05 October 2015 Publication History

Abstract

Games for older adults have previously been explored with a focus on improving older adults' well-being by fostering social interaction, and providing cognitive and physical stimulation, suggesting that they are a means of encouraging older adults to better themselves and introducing an overly functionalist perspective on play. In this workshop, we aim to shift perspectives on games for older adults on hedonic aspects that extend beyond benefits they provide. We will explore challenges and opportunities in the design and development of games for older adults that primarily focus on entertainment to create empowering and engaging experiences, and we will explore how to consolidate efforts that aim to deliver benefits of games with a purpose beyond entertainment to older adults.

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Cited By

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  • (2021)Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled TrialJMIR Serious Games10.2196/164589:1(e16458)Online publication date: 6-Jan-2021
  • (2020)Games for health & mHealth apps for police & blue light personnel: A research reviewThe Police Journal: Theory, Practice and Principles10.1177/0032258X2093732794:3(372-387)Online publication date: 6-Jul-2020
  • (2019)Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental StudyJMIR Serious Games10.2196/139627:3(e13962)Online publication date: 22-Jul-2019
  • Show More Cited By

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  1. Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2015

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    Author Tags

    1. game accessibility
    2. game design
    3. older adults
    4. player experience

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2021)Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled TrialJMIR Serious Games10.2196/164589:1(e16458)Online publication date: 6-Jan-2021
    • (2020)Games for health & mHealth apps for police & blue light personnel: A research reviewThe Police Journal: Theory, Practice and Principles10.1177/0032258X2093732794:3(372-387)Online publication date: 6-Jul-2020
    • (2019)Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental StudyJMIR Serious Games10.2196/139627:3(e13962)Online publication date: 22-Jul-2019
    • (2019)Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study CaseHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments10.1007/978-3-030-22015-0_16(204-215)Online publication date: 26-Jul-2019
    • (2018)Co-smonauts in RetrospectProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3272050(221-234)Online publication date: 23-Oct-2018
    • (2017)Successful Leisure in Independent Living CommunitiesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025802(7042-7056)Online publication date: 2-May-2017
    • (2017)Exergaming: Meaningful Play for Older Adults?Human Aspects of IT for the Aged Population. Applications, Services and Contexts10.1007/978-3-319-58536-9_21(254-265)Online publication date: 14-May-2017

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