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Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game

Published: 05 October 2015 Publication History

Abstract

Traditional virtual reality games foster immersion by giving the player a first-person perspective of a three-dimensional world. Alaska Steve: Bite Frost Back takes a different approach by using the Oculus Rift's orientation tracking as a core game mechanic for 2D platforming. The use of virtual reality allows the player to maintain context while navigating and manipulating the large two-dimensional game world as the main character travels through it. The game's obstacles complement the use of virtual reality by requiring the player to quickly scan the game world independently of the main character.

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References

[1]
A. Craig and W. Sherman. (2002) Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann, San Francisco, CA, USA.
[2]
K. Graft, 8 key VR takeaways from a chat with Oculus' CEO. Retrieved August 6, 2015 from http://www.gamasutra.com/view/news/247607/8_ke y_VR_takeaways_from_a_chat_with_Oculus_CEO.ph p#.VZrNirK4Nis.twitter.

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  • (2022)The Future of Digital Tourism Alternatives in Virtual RealityHandbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism10.4018/978-1-7998-8528-3.ch004(58-84)Online publication date: 2022

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  1. Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2015

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    Author Tags

    1. 2d platformer
    2. game design
    3. oculus rift
    4. virtual reality

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    • (2022)The Future of Digital Tourism Alternatives in Virtual RealityHandbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism10.4018/978-1-7998-8528-3.ch004(58-84)Online publication date: 2022

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