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Corgi Defence: Building In A Virtual Reality Environment

Published: 05 October 2015 Publication History

Abstract

This paper describes Corgi Defence, a puzzle-game in a three-dimensional virtual reality environment. We discuss Corgi Defence's design which gives players a set of intuitive interaction techniques and preserves their comfort in an unfamiliar virtual reality space. The resulting experience is enjoyable despite limitations of the hardware in recognizing hand postures.

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suppl.mov (sgdc0112-file3.mp4)
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References

[1]
Google Cardboard. https://www.google.com/get/cardboard/.
[2]
HTC Vive. http://www.htcvr.com/.
[3]
Leap Motion. https://www.leapmotion.com/product/vr/.
[4]
Leap Motion 3D Jam. http://itch.io/jam/leapmotion3djam2014/.
[5]
Microsoft Kinect. https://www.microsoft.com/enus/kinectforwindows/.
[6]
Medich, J., Designing VR Tools. http://www.twitch.tv/leapmotiondeveloper/c/5985955/.
[7]
Oculus Rift DK2. https://www.oculus.com/enus/dk2/.
[8]
Oculus Best Practices Guide. http://developer.oculusvr.com/best-practices/.
[9]
Slater, M., Usoh, M. and Steed, A., Taking steps: the influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction (TOCHI) (1995), 2(3), 201--219.
[10]
Sony Project Morpheus. https://www.playstation.com/engb/explore/ps4/features/project-morpheus/.
[11]
Wilson, C. and Soranzo, A., The Use of Virtual Reality in Psychology: A Case Study in Visual Perception. Computational and Mathematical Methods in Medicine (2015), Article ID 151702.Figure 3: Showcasing Corgi Defense at the Queen's University Creative Computing Showcase.

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Published In

cover image ACM Conferences
CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
October 2015
852 pages
ISBN:9781450334662
DOI:10.1145/2793107
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 October 2015

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Author Tags

  1. game design
  2. manual interaction
  3. virtual reality

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CHI PLAY '15
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CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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