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Matsya: A Cultural Game of Flow and Balance

Published: 05 October 2015 Publication History

Abstract

Matsya is a group project developed by seven students over two terms in a course on game design at Drexel University. Inspired by the Hindu Flood Myth, all art assets were developed to reflect design styles found in Indian culture. Intended to be played on iPad and to evoke a sense of balance and flow, the player must spin rings of water to help a fisherman catch fish and survive, while making sure not to overfish in the process. One of the primary intentions of the game's design is to introduce the player to aspects of a culture under-represented in Western games.

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References

[1]
M. El-Nasr, M. Al-Saati, S. Niedenthal, D. Milam, "Assassin's Creed: A Multi-Cultural Read," Loading--Vol. 2(3), Simon Fraser University
[2]
C. Chen, "Is the Video Game a Cultural Vehicle?" Games and Culture 8(6):408--427.
[3]
Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row.
[4]
Perreault, G. 2015. Playing With Religion in Digital Games, by Campbell, H. and Grieve, G. (eds.). Journal of Contemporary Religion 30(1):180--181.
[5]
J. Froschauer, I. Seidel, M. Gartner, H. Berger, and D. Merkl, "Design and evaluation of a Serious Game for immersive cultural training," in 2010 16th International Conference on Virtual Systems and Multimedia, 2010, pp. 253--260.
[6]
Sheldon, Kennon M., Mike Prentice, and Marc Halusic. "The Experiential Incompatibility of Mindfulness and Flow Absorption." Social Psychological and Personality Science (2014): 194855061455508.
[7]
M. Consalvo, "Console video games and Global Corporations: Creating a hybrid culture." New Media & Society 8(1):117--137.

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  1. Matsya: A Cultural Game of Flow and Balance

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 05 October 2015

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    Author Tags

    1. cultural game
    2. flow
    3. touch game
    4. zen game

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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