ABSTRACT
Participation rates in muscle-strengthening programs are low. Exergames show promise in encouraging people to exercise, but it is difficult to build compelling games around resistance training. Games involve players making meaningful choices, but workout programs are rigidly structured, making it difficult to find opportunities for such choices. As such, most muscle-strengthening exergames have chosen between engaging gameplay and high quality exercise. To solve this issue, we have developed a muscle-strengthening card game -- Brains & Brawn -- that exploits and enhances player agency.
Supplemental Material
- Bruce W. Bailey and Kyle McInnis. 2011. Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming. Archives of pediatrics & adolescent medicine 165, 7 (2011), 597--602.Google Scholar
- Susan A. Carlson, Janet E. Fulton, Charlotte A. Schoenborn, and Fleetwood Loustalot. 2010. Trend and prevalence estimates based on the 2008 Physical Activity Guidelines for Americans. American journal of preventative medicine 39, 4 (2010), 305--313.Google Scholar
- Hamilton A. Hernandez, Zi Ye, T.C. Nicholas Graham, Darcy Fehlings, and Lauren Switzer. 2013. Designing action-based exergames for children with cerebral palsy. In CHI 2013, 1261--1270. Google ScholarDigital Library
- Regan Mandryk and Yue Gao. 2011. GrabApple: the design of a casual exergame. In ICEC, 35--46. Google ScholarDigital Library
- U.S. Department of Health and Human Services. 2008 Physical Activity Guidelines for Americans. Retrieved April 4, 2015 from http://www.health.gov/paguidelines/pdf/paguide.pdfGoogle Scholar
Index Terms
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises
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