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abstract

Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises

Published:05 October 2015Publication History

ABSTRACT

Participation rates in muscle-strengthening programs are low. Exergames show promise in encouraging people to exercise, but it is difficult to build compelling games around resistance training. Games involve players making meaningful choices, but workout programs are rigidly structured, making it difficult to find opportunities for such choices. As such, most muscle-strengthening exergames have chosen between engaging gameplay and high quality exercise. To solve this issue, we have developed a muscle-strengthening card game -- Brains & Brawn -- that exploits and enhances player agency.

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References

  1. Bruce W. Bailey and Kyle McInnis. 2011. Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming. Archives of pediatrics & adolescent medicine 165, 7 (2011), 597--602.Google ScholarGoogle Scholar
  2. Susan A. Carlson, Janet E. Fulton, Charlotte A. Schoenborn, and Fleetwood Loustalot. 2010. Trend and prevalence estimates based on the 2008 Physical Activity Guidelines for Americans. American journal of preventative medicine 39, 4 (2010), 305--313.Google ScholarGoogle Scholar
  3. Hamilton A. Hernandez, Zi Ye, T.C. Nicholas Graham, Darcy Fehlings, and Lauren Switzer. 2013. Designing action-based exergames for children with cerebral palsy. In CHI 2013, 1261--1270. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Regan Mandryk and Yue Gao. 2011. GrabApple: the design of a casual exergame. In ICEC, 35--46. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. U.S. Department of Health and Human Services. 2008 Physical Activity Guidelines for Americans. Retrieved April 4, 2015 from http://www.health.gov/paguidelines/pdf/paguide.pdfGoogle ScholarGoogle Scholar

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  1. Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises

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    • Published in

      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 October 2015

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      • abstract

      Acceptance Rates

      CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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