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Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins

Published: 05 October 2015 Publication History

Abstract

Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.

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Cited By

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  • (2023)Exploring the Perception of Pain in Virtual Reality through Perceptual ManipulationsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585674(1-7)Online publication date: 19-Apr-2023
  • (2023)Point of no Undo: Irreversible Interactions as a Design StrategyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581433(1-18)Online publication date: 19-Apr-2023
  • (2023)Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of BreastfeedingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580751(1-13)Online publication date: 19-Apr-2023
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Published In

cover image ACM Conferences
CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
October 2015
852 pages
ISBN:9781450334662
DOI:10.1145/2793107
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 05 October 2015

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Author Tags

  1. games
  2. restricted space
  3. uncomfortable interactions
  4. virtual reality

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CHI PLAY '15
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CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2023)Exploring the Perception of Pain in Virtual Reality through Perceptual ManipulationsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585674(1-7)Online publication date: 19-Apr-2023
  • (2023)Point of no Undo: Irreversible Interactions as a Design StrategyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581433(1-18)Online publication date: 19-Apr-2023
  • (2023)Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of BreastfeedingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580751(1-13)Online publication date: 19-Apr-2023
  • (2023)Immersion and Presence in Virtual Reality Applications for Physical Therapy and Upper Limb RehabilitationSocial Computing and Social Media10.1007/978-3-031-35927-9_16(217-227)Online publication date: 23-Jul-2023
  • (2022)Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying PositionsProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545692(1-13)Online publication date: 29-Oct-2022
  • (2022)Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data StoriesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517530(1-14)Online publication date: 29-Apr-2022
  • (2022)Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517492(1-20)Online publication date: 29-Apr-2022
  • (2021) Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons Games and Culture10.1177/1555412021100523116:8(1044-1064)Online publication date: 13-Apr-2021
  • (2021)“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445286(1-9)Online publication date: 6-May-2021
  • (2021)What Can HCI Learn from Sexual Consent?Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445107(1-13)Online publication date: 6-May-2021
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