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Towards Understanding the Importance of Co-Located Gameplay

Published: 05 October 2015 Publication History

Abstract

Analyzing the social con¬text present in a gameplay environment and its effect on player experience can provide insights informing the design and social value of games. We investigate the influence of social condition (cooperative or competitive play with a human player versus computer-controlled character) on player experience. The study controlled for co-presence by ensuring that another individual attending to the same stimulus was present in all conditions. Although physiological measures were not significant, subjective measures of arousal and pleasure were significantly different under varying conditions.

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Cited By

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  • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
  • (2024)Audience Participation Fighting Game: exploring social facilitation for an enhanced APG experienceHeliyon10.1016/j.heliyon.2023.e23967(e23967)Online publication date: Jan-2024
  • (2024)MethodsUser Experience for Serious Games in Virtual Reality10.1007/978-3-031-75530-9_3(45-77)Online publication date: 23-Sep-2024
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cover image ACM Conferences
CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
October 2015
852 pages
ISBN:9781450334662
DOI:10.1145/2793107
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 October 2015

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Author Tags

  1. co-located play
  2. eeg
  3. hr
  4. multiplayer
  5. physiological methods
  6. sc
  7. single player
  8. video games

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  • Work in progress

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CHI PLAY '15
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CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
  • (2024)Audience Participation Fighting Game: exploring social facilitation for an enhanced APG experienceHeliyon10.1016/j.heliyon.2023.e23967(e23967)Online publication date: Jan-2024
  • (2024)MethodsUser Experience for Serious Games in Virtual Reality10.1007/978-3-031-75530-9_3(45-77)Online publication date: 23-Sep-2024
  • (2024)Related WorkUser Experience for Serious Games in Virtual Reality10.1007/978-3-031-75530-9_2(11-43)Online publication date: 23-Sep-2024
  • (2023)Detect and Interpret: Towards Operationalization of Automated User Experience EvaluationDesign, User Experience, and Usability10.1007/978-3-031-35702-2_6(82-100)Online publication date: 23-Jul-2023
  • (2022)Eggventures: Strengthening Connectedness through Coop-PlayExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558326(70-74)Online publication date: 2-Nov-2022
  • (2021)The Fall of the Fourth WallResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports10.4018/978-1-7998-7707-3.ch017(307-324)Online publication date: 2021
  • (2021)Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person PerspectivesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445515(1-14)Online publication date: 6-May-2021
  • (2020)Silhouette GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414247(561-571)Online publication date: 2-Nov-2020
  • (2020)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376319(1-14)Online publication date: 21-Apr-2020
  • Show More Cited By

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