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Extending the Impact of Digital Games by Supporting Analogical Reasoning

Published: 05 October 2015 Publication History

Abstract

The potential of digital games to support learning has been well documented, and yet the empirical evidence on the impacts of digital games on student learning finds varied effects. This paper explores an issue that we believe is central to realizing the potential of digital games for influencing learning: the relationship between games and the transfer of knowledge, and specifically the need to support the meaningful integration of games into instruction. We examine the theoretical and empirical literature on how middle-grade students can transfer knowledge and skills gained from digital gameplay to develop new conceptual models of the science concepts that the games target, focusing on the research on the use of analogical reasoning in science. Finally, we illustrate this approach with an example of using analogies with digital games in middle school science classes.

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 05 October 2015

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    1. instruction.
    2. science education
    3. video games

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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