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Placeholder Content in Game Development: Benefits and Challenges

Published:05 October 2015Publication History

ABSTRACT

Literature on game design and development recommends using placeholder content and assets as a technique for, amongst other things, working around production bottlenecks (e.g. needs music to work but music is not ready) and streamlining development (e.g. focus on the "fun", without getting distracted by the art). However, this commonly accepted practice can cause problems that are rarely discussed or presented. We unpack this practice by discussing some of its issues. As a practice that is central to game development, it is important to better understand the interactions of social, technical, and cultural factors that result in the creation of sophisticated software artifacts, i.e. computer games. We discuss some of these issues and sketch out a research agenda for their further exploration.

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      • Published in

        cover image ACM Conferences
        CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
        October 2015
        852 pages
        ISBN:9781450334662
        DOI:10.1145/2793107

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 5 October 2015

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        CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%
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