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Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games

Published:05 October 2015Publication History

ABSTRACT

Touch-less hand gestures require a structured approach towards the design of audio feedback, especially in audio-only environments. We present an implementation approach for responsive audio feedback geared towards hand gestures in audio-only games, focusing on diegetic environmental feedback before, during, and after gestures. The developed framework is used in a project investigating the usefulness of different feedback designs. Preliminary results suggest that the implemented game variants are both rated highly in terms of usability and enjoyment, and that replacing explicit audio instructions for hand positions and movements with responsive audio feedback for suggesting interaction methods using environmental story-related audio cues leads to higher immersion.

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  1. Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games

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    • Published in

      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 October 2015

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      Qualifiers

      • Work in Progress

      Acceptance Rates

      CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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