ABSTRACT
Touch-less hand gestures require a structured approach towards the design of audio feedback, especially in audio-only environments. We present an implementation approach for responsive audio feedback geared towards hand gestures in audio-only games, focusing on diegetic environmental feedback before, during, and after gestures. The developed framework is used in a project investigating the usefulness of different feedback designs. Preliminary results suggest that the implemented game variants are both rated highly in terms of usability and enjoyment, and that replacing explicit audio instructions for hand positions and movements with responsive audio feedback for suggesting interaction methods using environmental story-related audio cues leads to higher immersion.
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Index Terms
- Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games
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