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U-Art: your art and ubiquitous art

Published: 07 September 2015 Publication History

Abstract

With wearable computing a new art form is evolving not only for artistic performances but now you can also interact with live digital performance content. Integrated with AR/VR (Augmented Reality/Virtual Reality) technologies, the future art performance will link with virtual characters. In this way the future artistic work may no longer be presented only on a stage, theater, or concert hall. In this paper we will present our idea on how to combine wearable sensors with art performances. Some technical problems need to be addressed. We surveyed the wearable hardware in the market and implemented the WISE (Wearable Item Service runtimE) platform. While wearing the sensors, skeleton (posture) information is delivered in real-time to WISE to render animations displayed on the screen or wearable glasses. This performance can be performed anywhere because it can be quickly deployed and supports improvisation. Even though there are hardware limitation due to non-customized hardware, we can still execute a live field performance to validate the idea and obtain feedback. We believe this will be a new art venue.

References

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Daniel Roetenberg, Henk Luinge, and Per Slycke. version Apr 3, 2013.Xsens MVN: Full 6DOF Human Motion Tracking Using Miniature Inertial Sensors. XSENS Technologies.
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https://www.pololu.com/product/1264
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Jia Ming Deng, Jun Shuai Qiu, Zhi Yuan Zhong, and Zhi Ping Wan. 2015.Three-dimensional Trajectory Tracking System Based on Compass and Gyroscope. International Conference on Education, Management, Commerce and Society.
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https://github.com/jrowberg
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http://redbearlab.com/blemini/
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Bogdan Muset, Simina Emerich.2012.Distance Measuring using Accelerometer and Gyroscope Sensors. Journal of Electronic and Computer Engineering.
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Cited By

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  • (2019)Software and Hardware Requirements and Trade-Offs in Operating Systems for Wearables: A Tool to Improve Devices’ PerformanceSensors10.3390/s1908190419:8(1904)Online publication date: 22-Apr-2019
  • (2019)Real-time body tracking in virtual reality using a Vive trackerVirtual Reality10.1007/s10055-018-0374-z23:2(155-168)Online publication date: 1-Jun-2019

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  1. U-Art: your art and ubiquitous art

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    cover image ACM Conferences
    UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
    September 2015
    1626 pages
    ISBN:9781450335751
    DOI:10.1145/2800835
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 September 2015

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    Author Tags

    1. motion capture
    2. wearable computing

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    • Extended-abstract

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    UbiComp '15
    Sponsor:
    • Yahoo! Japan
    • SIGMOBILE
    • FX Palo Alto Laboratory, Inc.
    • ACM
    • Rakuten Institute of Technology
    • Microsoft
    • Bell Labs
    • SIGCHI
    • Panasonic
    • Telefónica
    • ISTC-PC

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2019)Software and Hardware Requirements and Trade-Offs in Operating Systems for Wearables: A Tool to Improve Devices’ PerformanceSensors10.3390/s1908190419:8(1904)Online publication date: 22-Apr-2019
    • (2019)Real-time body tracking in virtual reality using a Vive trackerVirtual Reality10.1007/s10055-018-0374-z23:2(155-168)Online publication date: 1-Jun-2019

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