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Capturing user intent in a Virtusphere

Published: 28 September 2015 Publication History

Abstract

Novice Virtusphere users often encounter difficulties when attempting to translate their intentions to virtual locomotion movements. In particular, when users intend to walk straight ahead, the interface often veers in a slightly different direction due to the mechanics of walking. In an attempt to improve this, the interface was modified to incorporate the direction of the user's torso as an indicator of intended movement direction. The new interface scheme was tested against the baseline Virtusphere interface, revealing similar movement performance during training, but increased self-reported naturalness, and more accurate traversal during a blind-walking paradigm, facilitating trajectory analysis.

References

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T. Kluss, W. E. Marsh, C. Zetzsche, and K. Schill. Representation of impossible worlds in the cognitive map. Cognitive Processing, 2015, in press.
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W. E. Marsh, T. Hantel, C. Zetzsche, and K. Schill. Is the user trained? Assessing performance and cognitive resource demands in the virtusphere. In Proc. 3DUI, 2013.
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W. E. Marsh, J. W. Kelly, V. J. Dark, and J. H. Oliver. Cognitive demands of semi-natural virtual locomotion. Presence: Teleoperators and Virtual Environments, 22(3):216--234, 2013.
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Cited By

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  • (2019)Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented RealityIEEE Transactions on Control Systems Technology10.1109/TCST.2017.278005727:2(588-602)Online publication date: Mar-2019
  • (2019)Study regarding improving of full immersion for VirtuSphere system2019 29th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE)10.1109/EAEEIE46886.2019.9000467(1-6)Online publication date: Sep-2019

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CHItaly '15: Proceedings of the 11th Biannual Conference of the Italian SIGCHI Chapter
September 2015
195 pages
ISBN:9781450336840
DOI:10.1145/2808435
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • Sapienza: Sapienza University of Rome

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 September 2015

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  • Short-paper
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CHItaly 2015

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CHItaly '15 Paper Acceptance Rate 31 of 59 submissions, 53%;
Overall Acceptance Rate 109 of 242 submissions, 45%

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Cited By

View all
  • (2019)Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented RealityIEEE Transactions on Control Systems Technology10.1109/TCST.2017.278005727:2(588-602)Online publication date: Mar-2019
  • (2019)Study regarding improving of full immersion for VirtuSphere system2019 29th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE)10.1109/EAEEIE46886.2019.9000467(1-6)Online publication date: Sep-2019

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