Welcome to the Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI 2015), held from October 30th to November 1st, 2015, and co-located with SIGGRAPH ASIA 2015 in Kobe, Japan.
Virtual Reality Continuum (VRC) emphasizes the consistency of virtual worlds and the real world. Encompassing a wide range of info-communication environments, such as Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR), and Mixed Reality (MR), VRC can provide us with a unified perspective on the definitions and mutual relationship specifications of these virtual worlds. In hope of advancing research and development in the VRC fields, the VRCAI conference series continues to serve as an international forum where related researchers and practitioners can come together and share their experiences, exchange new ideas, and motivate one another to develop a deeper understanding of this rapidly-growing area.
Proceeding Downloads
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Adsorptive SPH for directable bleeding simulation
We build upon SPH to devise a directable scheme for bleeding simulation that realistically represents adherence onto and streak formation on the skin surface in real time. To ensure compatibility of expressiveness and space & time efficiency, we have ...
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Particle-based ice freezing simulation
As an interesting topic in computer graphics, visual simulation of ice has been widely studied. However, there have been very few researches on flowing water freezing with phase transition. In this paper, a physical particle-based ice freezing model is ...
Fluid absorption and diffusion in and between porous materials
This paper presents a physically based method to simulation the mechanics of a fluid flowing through porous deformable materials. We introduce Darcy's law to governing fluid absorption and diffusion. Over-saturated part of porous solid loses excess ...
A wavelet based all-frequency environment lighting rendering method
The rendering algorithm for low-frequency environment lighting, when applied in virtual object rendering, has limitations such as low accuracy. In this paper, we propose an efficient all-frequency environment rendering method based on the triple product ...
Controllable region via texture projection for stylized shading
Existing texture projection methods are capable to produce irregular gradation shading, but still can not provide region control for acquiring artistic styles such as multiple lights effects and more detailed shading by painting. We improved the ...
Real-time human vision rendering using blur distribution function
We propose a real-time rendering method which is based on the Blur Distribution Function(BDF) of human eye in order to achieve vision-realistic effect. In real-time rendering, a thin lens camera model is commonly adopted to simulate the effect of Depth ...
WebVis_BIM: real time web3D visualization of big BIM data
With the rapid development of Building Information Modeling (BIM) and web3D technology, interactive visualization of big BIM data is very essential in industry. In this paper, Industry Foundation Classes (IFC) format is specially analyzed and we have ...
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A sketch-based system for cloud volume retrieval from simulated dataset for realistic image synthesis
For creating synthetic images of outdoor scenes, clouds play an important role to enhance the realism of the scene. Therefore, many methods have been proposed for visual simulation of clouds. However, in order to generate realistic clouds, the user has ...
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Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills
In recent years, digital storytelling has demonstrated powerful pedagogical functions by improving creativity, collaboration and intimacy among young children. Saturated with digital media technologies in their daily lives, the young generation demands ...
Key pose deformations in changing the 3D character motion style
Realistic humanoid 3D character movement plays a very crucial role in the computer games, movies, virtual reality and mixed reality environment. However, the poses of the 3D character contains large amount of dimensional data arising from joint ...
Automatic face caricatures synthesis and exaggeration
Face caricatures are widely used in political cartoons and generating caricatures from images has become a popular research topic recently. The main challenge lies in achieving nice artistic effect and capturing face characteristics by exaggerating the ...
Efficient color-to-gray conversion for digital images in gradient domain
Color-to-gray conversion for digital color images is widely used in many applications. In this paper we propose an efficient gradient domain color-to-gray conversion algorithm depending on automatic optimization of parameters. A gradient field, defined ...
Line-based single view 3D reconstruction in Manhattan world for augmented reality
Single view reconstruction is a fundamental issue in computer vision. Manhattan world assumption is often used for reconstructing man-made environments, which assumes that planes in the real world are in the mutually orthogonal directions. This paper ...
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Real traffic data-driven animation simulation
We present a novel traffic animation method to promote the sense of immersion of the virtual traffic flow by inserting virtual vehicles into the real trajectory data. Our intelligent agent-based approach can vividly simulate the interactions between ...
The study of real-time animation of forest scene in wind projection
Real-time animation of forest has become an integral part of many graphic applications like virtual reality and computer games. In this paper, we present a novel real-time method to simulate forest in wind which maintains physical reality at the same ...
Index Terms
- Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry