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BodyLenses: Embodied Magic Lenses and Personal Territories for Wall Displays

Published: 15 November 2015 Publication History

Abstract

Magic lenses are popular tools to provide locally altered views of visual data. In this paper, we introduce the concept of BodyLenses, special kinds of magic lenses for wall displays that are mainly controlled by body interactions. After motivating the rationale for body-centric lenses, we present a comprehensive design space of BodyLenses, where we analyse fundamental aspects such as appearance, function, interaction and use in multi-user contexts. Within that space, we investigated and implemented a number of design alternatives and propose solutions for lens positioning, dynamic shape modification, distance-based parameter mappings and the use of BodyLenses as portable tool belts. We demonstrate the practicality of our novel concepts with four realised application scenarios. With this work, we hope to lay the foundation for future research and systems based on body-driven lenses.

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  1. BodyLenses: Embodied Magic Lenses and Personal Territories for Wall Displays

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    cover image ACM Conferences
    ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
    November 2015
    522 pages
    ISBN:9781450338998
    DOI:10.1145/2817721
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 15 November 2015

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    Author Tags

    1. body-centric interaction
    2. co-located collaboration
    3. embodied interaction
    4. magic lenses
    5. proxemic interaction
    6. territoriality

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    • Deutsche Forschungsgemeinschaft

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    ITS '15
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    ITS '15: Interactive Tabletops and Surfaces
    November 15 - 18, 2015
    Madeira, Portugal

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    ITS '15 Paper Acceptance Rate 29 of 122 submissions, 24%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

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    Cited By

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    • (2024)The Elephant in the Room: Expert Experiences Designing, Developing and Evaluating Data Visualizations on Large DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981398:ISS(301-329)Online publication date: 24-Oct-2024
    • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
    • (2024)Interactive Visualization on Large High‐Resolution Displays: A SurveyComputer Graphics Forum10.1111/cgf.1500143:6Online publication date: 30-Apr-2024
    • (2023)DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and SpacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580827(1-17)Online publication date: 19-Apr-2023
    • (2023)Evaluating the Extension of Wall Displays with AR for Collaborative WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580752(1-17)Online publication date: 19-Apr-2023
    • (2023)Cartographic perspectives on spatial and thematic levels of detail in augmented reality: a review of existing approachesInternational Journal of Cartography10.1080/23729333.2023.22285929:2(373-391)Online publication date: 6-Jul-2023
    • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
    • (2022)Multivariate Fence: Using Parallel Coordinates to Locate and Compare Attributes of Adjacency Matrix Nodes in Immersive EnvironmentApplied Sciences10.3390/app12231218212:23(12182)Online publication date: 28-Nov-2022
    • (2022)Territoriality in Hybrid CollaborationProceedings of the ACM on Human-Computer Interaction10.1145/35552246:CSCW2(1-37)Online publication date: 11-Nov-2022
    • (2021)MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction DataProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445651(1-15)Online publication date: 6-May-2021
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