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A Predictive Approach for an End-to-End Touch-Latency Measurement

Published:15 November 2015Publication History

ABSTRACT

With direct-touch interaction, users are sensitive to very low levels of latency, in the order of a few milliseconds. Assessing the end-to-end latency of a system is thus becoming an important part of touch-devices evaluation, and this must be precise and accurate. However, current latency estimation techniques are either imprecise, or they require complex setups involving external devices such as high-speed cameras. In this paper, we introduce and evaluate a novel method that does not require any external equipment and can be implemented with minimal efforts. The method is based on short-term prediction of the finger movement. The latency estimation is obtained on the basis of user calibration of the prediction to fully compensate the lag. In a user study, we show that the technique is more precise than a similar "low overhead' approach that was recently presented.

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References

  1. François Bérard and Renaud Blanch. 2013. Two Touch System Latency Estimators: High Accuracy and Low Overhead. In ACM ITS. ACM, 241--250. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Elie Cattan and Francçois Bérard. 2015. Reducing Latency with a Continuous Prediction: Effects on Users' Performance in Direct-Touch Target Acquisitions. In ACM ITS. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ricardo Jota, Albert Ng, Paul Dietz, and Daniel Wigdor. 2013. How Fast is Fast Enough? A Study of the Effects of Latency in Direct-Touch Pointing Tasks. In ACM CHI. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Jarrod Knibbe, Hrvoje Benko, and Andrew D Wilson. 2015. Juggling the Effects of Latency: Motion Prediction Approaches to Reducing Latency in Dynamic Projector-Camera Systems. Microsoft Research Technical Report MSR-TR-2015--35 (2015).Google ScholarGoogle Scholar
  5. Albert Ng, Michelle Annett, Paul Dietz, Anoop Gupta, and Walter F. Bischof. 2014. In the Blink of an Eye: Investigating Latency Perception During Stylus Interaction. In ACM CHI. ACM, 1103--1112. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Albert Ng, Julian Lepinski, Daniel Wigdor, Steven Sanders, and Paul Dietz. 2012. Designing for low-latency direct-touch input. In Proceedings of ACM UIST. ACM, 453--464. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. A Predictive Approach for an End-to-End Touch-Latency Measurement

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    • Published in

      cover image ACM Conferences
      ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
      November 2015
      522 pages
      ISBN:9781450338998
      DOI:10.1145/2817721

      Copyright © 2015 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 November 2015

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      Acceptance Rates

      ITS '15 Paper Acceptance Rate29of122submissions,24%Overall Acceptance Rate119of418submissions,28%

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