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Capture The Flag Demo: Engaging In A Multi-Device Augmented Reality Game

Published: 15 November 2015 Publication History

Abstract

We present a Capture the Flag based game that investigates the possible engagements in a multi-device game.The distinction between a publicly used space and a player's private space is made and utilized to display different information to players. The tablet and the Augmented Reality component are used to see how players can be drawn to a certain physical space, to create a social and engaging game. The demo allows the users to experience a different setup for a multi-device game that attempts to engage the users with the space and each other.

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suppl.mov (itsde0106-file3.mp4)
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References

[1]
Capture the Flag - wikipedia, the free encyclopedia. http://en.wikipedia.org/wiki/Capture_the_flag, 2015.{Online; last accessed 16-08--2015}.
[2]
Emmanuel Dubois and Laurence Nigay. 2000. Augmented reality: which augmentation for which reality?. In Proceedings of DARE 2000 on Designing augmented reality environments (DARE '00). ACM, New York, NY, USA, 165--166.
[3]
Masayuki Tani, Kimiya Yamaashi, Koichiro Tanikoshi, Masayasu Futakawa, and Shinya Tanifuji. 1992. Object-oriented video: interaction with realworld objects through live video. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '92), Penny Bauersfeld, John Bennett, and Gene Lynch (Eds.). ACM, New York, NY, USA, 593--598.
[4]
Paul Tolstoi and Andreas Dippon. 2015. Towering Defense: An Augmented Reality Multi-Device Game. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). ACM, New York, NY, USA, 89--92.
[5]
Sebastian Boring, Sven Gehring, Alexander Wiethoff, Anna Magdalena Blöckner, Johannes Schöning, and Andreas Butz. 2011. Multi-user interaction on media facades through live video on mobile devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 2721--2724.

Cited By

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  • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 31-Oct-2016
  • (2016)Sports Support SystemProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996781(361-366)Online publication date: 6-Nov-2016

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  1. Capture The Flag Demo: Engaging In A Multi-Device Augmented Reality Game

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    Published In

    cover image ACM Conferences
    ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
    November 2015
    522 pages
    ISBN:9781450338998
    DOI:10.1145/2817721
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 November 2015

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    Author Tags

    1. augmented reality
    2. multi-device
    3. tablet

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    • Demonstration

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    ITS '15
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    ITS '15: Interactive Tabletops and Surfaces
    November 15 - 18, 2015
    Madeira, Portugal

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    ITS '15 Paper Acceptance Rate 29 of 122 submissions, 24%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

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    View all
    • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 31-Oct-2016
    • (2016)Sports Support SystemProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996781(361-366)Online publication date: 6-Nov-2016

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